Commit Graph

129 Commits

Author SHA1 Message Date
a2e09a5d41 [GDNative] even more API fixes 2017-11-07 18:17:11 +01:00
3cbcf5c2dd Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
25c38c7542 Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
af5c6be074 [GDNative] added Read and Write accessors to pool arrays 2017-11-03 18:17:58 +01:00
8b11e17f70 [GDNative] small API bug fixes 2017-11-03 16:05:21 +01:00
167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
8652c1d5b1 classref: Sync with current source 2017-10-21 12:04:36 +02:00
aedc44f6fe [GDnative] remove useless (and illegal !) STL include 2017-10-20 22:05:25 +02:00
3ba5ee42c3 Fix compilation on Visual Studio 2013 (#10219). 2017-10-20 12:55:22 +02:00
8c50bc369e Merge pull request #11953 from touilleMan/pluginscript
[GDnative] add pluginscript \o/
2017-10-17 13:08:41 +02:00
e715be0f0a [GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
9c1f6c5db6 [Nativescript] fix crash when loading a library with missing godot_nativescript_init 2017-10-16 08:16:37 +02:00
c6ce73c680 Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
86de8060a4 remove error message for optional NativeScript symbols 2017-10-15 03:42:52 +02:00
e0019453a2 update ARVRInterfaceGDNative to use API struct 2017-10-14 18:18:02 +02:00
e568f80e6e [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
cc37d43f86 Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
916ee427ff removed GDNativeClass doc from GDNative module 2017-10-13 15:02:54 +02:00
41e70d4192 Move GDNative docs into gdnative folder 2017-10-13 21:54:57 +11:00
ea37f44ec8 Merge pull request #11950 from sheepandshepherd/gdnative_property_index
Include property index in GDNative class API
2017-10-09 13:55:36 +02:00
6363bcf209 [GDnative] fix crash at cleanup time when singleton_gdnatives is not empty 2017-10-09 00:31:25 +02:00
6f3fffecb3 Include property index in GDNative class API
Needed by properties that share set/get functions. Fixes #10329.
2017-10-08 23:57:06 +02:00
ce197990bc [GDnatvie] improve wrapper code generation 2017-10-08 20:51:18 +02:00
d17951f57e [GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
39584f3312 Store GDNative API in array instead of dictionary 2017-10-07 20:17:12 +02:00
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
454dec2f2f Merge pull request #11806 from touilleMan/gdnative-version-field
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
3e29cb806c [GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan) 2017-10-04 03:11:41 +02:00
2a4e2b5378 [GDNative] added API struct wrapper generator
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
0d41be3790 [GDnative] add api version field to godot_gdnative_api_struct 2017-10-03 18:08:34 +02:00
cdc29926af [GDnative] replace gdnative_api_struct.h by a json-based autogenerated system 2017-10-03 09:48:52 +02:00
c55b8217ab [GDnative] Add active_library_path to init options struct 2017-10-02 13:45:47 +02:00
c11c951871 [GDnative] Add binding to GDNativeLibrary::get_active_library_path 2017-10-02 13:25:53 +02:00
f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
1a97d6455d Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
28dc30cd59 Change structure order for godot nim compatibility 2017-09-19 11:35:51 +07:00
c386a02654 Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
259778ce8c Merge pull request #11296 from touilleMan/gdnative-api-struct
[GDnative] pass api as struct of function pointers to loaded gdnative modules
2017-09-17 20:59:46 +02:00
8d57a3f3d5 [GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation 2017-09-17 18:33:08 +02:00
e4c9f8895e [GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options 2017-09-17 16:13:14 +02:00
2d4f6ef0bf Apply clang-format again to recent changes
Also add missing copyright headers.

[ci skip]
2017-09-16 19:48:45 +02:00
12a7f15bdc Fix compile error on gd_native_library_editor.cpp with tools=no 2017-09-15 13:29:29 -03:00
5636ac526e Merge pull request #11237 from endragor/gdnative-variant-ref
Construct Variants from Reference properly in GDNative
2017-09-14 21:21:50 +02:00
35ed1eef2a Added a menu to enable/disabled GDNative singletons in project settings 2017-09-14 15:02:51 -03:00
f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00