Commit Graph

1063 Commits

Author SHA1 Message Date
028f959fb1 PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
ccef401700 Merge pull request #13341 from scayze/interp_v2
Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
4d6f8f89ed Merge pull request #13424 from MillionOstrich/particles-pause-fix
Stop particles resetting on pause.
2017-12-09 16:37:02 +01:00
8c78ccb027 After a lot of trial and error, i think rim lighting implementation is now perfect, closes #13986 2017-12-08 11:09:03 -03:00
8717afbfe1 Added small bit of bias depending on lenght for contact shadows, fixes #12726 2017-12-07 16:19:35 -03:00
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
e8494f7ab7 Fixed rim lighting glitch, closes #13340, closes #13986 2017-12-06 14:30:49 -03:00
fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
9b9fcb1977 Disable invariant gl_Position to workaround Mesa bug 100316
Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed.
2017-12-03 15:05:39 +01:00
d8953fe737 small fix so shadows dont need to use a separate material for world vertex coords (more perf) 2017-12-01 08:55:21 -03:00
0243803117 Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
a3f0ffdf24 Fix wasapi going silent when number of channels are not supported 2017-11-30 19:51:27 -03:00
9ecde5524d Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
b0fb6b1380 Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
90f9f123fd Merge pull request #13317 from akien-mga/custom_user_dir
Allow customizing user:// path (folder in OS::get_data_path())
2017-11-26 22:25:02 +01:00
4a1d1cbbb4 Merge pull request #13290 from Chaosus/projectionfix
Fix invalid transform when skip_vertex_transform used
2017-11-26 21:31:02 +01:00
ea70afc9b4 Merge pull request #13264 from zatherz/feature/projectsettings_limits
Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
284f8f6d91 Fixed invalid transform when skip_vertex_transform used 2017-11-26 22:02:40 +03:00
1c3c9e017b Merge pull request #13277 from DoctorAlpaca/master
Fix particle preprocessing
2017-11-26 15:59:24 -03:00
22415e5a31 Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
b97e87480e Fix shader compilation fail on Android
Error message from logcat

**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
   At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
57845b53f3 Fix particle preprocessing. Fixes #12460.
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
2017-11-25 15:41:14 +01:00
d9faf6f2f4 Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
1937fd5e07 Add range to anisotropic filter level (1 to 16 with integer steps) 2017-11-25 06:49:23 +01:00
ac92c147c6 Completed bc2e8d99e5 so that windows can be built 2017-11-25 11:12:07 +07:00
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
3aa79fc1a3 Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
ecf80fbbba Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
9fc0b23210 Merge pull request #13051 from akien-mga/check-gles3-support
Check whether GL context supports the expected API
2017-11-20 00:13:28 +01:00
4d5a87a422 Visual Studio project creation bug fix
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.

This will only affect builds that use the 'vsproj=yes' option.
2017-11-19 13:56:48 -07:00
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
c574be5566 Check whether GL context supports the expected API
I couldn't test it yet myself (GPU supports GL 4.5), so we'll need to see if it behaves
as expected on systems that don't support OpenGL 3.3 or GL ES 3.0.
2017-11-19 20:47:53 +01:00
9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
0968c8d2f6 Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
1feeb3e1c8 Merge pull request #12924 from vnen/light-shader
Enable light shaders when light variables are used
2017-11-17 16:02:34 -03:00
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
4c0e927ccf Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416 2017-11-17 01:40:00 +01:00
6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
78441b486a Enable light shaders when light variables are used 2017-11-14 13:08:03 -02:00