Commit Graph

15 Commits

Author SHA1 Message Date
d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
3974fbb852 -fixed tabs 2015-11-18 04:47:41 -03:00
4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
f46e340ab5 Added "Clear" button top right of output debug console in editor 2015-07-29 00:41:24 +02:00
5272853cdc -changed some copyrights to 2015 2015-05-17 18:19:24 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00