370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
9397458cc0
Merge pull request #5634 from vnen/assetlib-map-crash
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Fix crash on asset lib install
2016-07-11 00:17:54 +02:00
1a1b62748a
Fix crash on asset lib install
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This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
2016-07-10 17:19:29 -03:00
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
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Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
0e6e0ed0e5
Merge pull request #5533 from Hinsbart/cursor_atex
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Can use AtlasTextures as custom mouse cursor.
2016-07-10 12:41:57 -03:00
920310e72a
removed target_fps option, moved it to debug (it makes no sense for games). Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09 12:34:30 -03:00
dd01286137
Regenerate hardcoded Godot icon to match current one
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Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
2016-07-09 16:05:00 +02:00
b6ac91c0e6
Removed unused variables (first pass)
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
45cfd199a4
Input: add get_connected_joysticks() method.
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fixes #5465
2016-07-05 14:08:02 +02:00
91add16300
Can use AtlasTextures as custom mouse cursor.
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fixes #3957
2016-07-03 19:36:12 +02:00
6d09183c44
Set default duration parameter of joystick vibration to 0.
2016-06-21 17:06:41 +02:00
913e3206db
Fix the joystick vibration timestamp
2016-06-20 09:57:23 +02:00
57e1387199
Merge pull request #5225 from Hinsbart/x_rumble
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Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
5e7f1fc79b
update EditorDirDialog on external change, closes #4629
2016-06-18 16:03:35 -03:00
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
0e8b860048
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
3d0b390457
Update gamepad mappings.
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Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-06-14 02:32:30 +02:00
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
64fd75d91a
Make Input Actions config not affect the editor
2016-06-05 01:19:42 -03:00
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
cc5a020afe
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
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This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
2016-05-22 23:51:38 +02:00
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
d6cd5108e3
Fix ds3 gamepad mapping
2016-05-04 00:21:32 +02:00
0ee8b74101
Always set default clear color
2016-04-15 19:20:50 +02:00
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
0022af9647
use joystick name from mapping-db if available
2016-02-29 16:48:19 +01:00
6b6ce35e78
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
ea751724a2
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
7efb45e0db
added more Android gamepad mappings
2016-02-24 00:40:27 -05:00
862c56c004
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-23 11:37:32 -05:00
9134ec942e
fix is_joy_mapped return value
2016-02-16 23:23:06 +01:00
04f7c32847
fix joystick axis handling for Input.is_action_pressed()
2016-02-15 22:26:20 +01:00
8e359963b6
x11: analog triggers for ps4 gamepad
2016-02-14 00:03:53 +01:00
b6b33e8886
Merge pull request #3428 from Hinsbart/android-gamepad
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support gamepad remapping on android
2016-02-08 20:09:02 -03:00
c0aade4ba4
Merge pull request #3493 from Hinsbart/wm_class
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x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
d1aacb8f33
added more gamepad mappings
2016-02-01 12:24:19 -05:00
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
e7b6e3f20b
use fallback mapping from list
2016-01-27 12:18:34 +01:00
4d17eca504
clear joystick state on disconnection
2016-01-26 04:40:04 +01:00
285bcac224
can use fallback mapping on all platforms
2016-01-24 18:01:37 +01:00
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
a44e9ebfa4
Fix wrong type check for autoload
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Regression from c633a29 . Fixes #3342
2016-01-13 20:42:39 +01:00