Commit Graph

32 Commits

Author SHA1 Message Date
ee6f1fa3f8 doc: Fix references to setters and misc formatting 2018-12-29 00:17:09 +01:00
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
353af122b8 Add Behaviour of SceneTree pausing to the doc 2018-10-03 15:29:25 +02:00
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
1dc8e7c05f Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
5ed0861e81 [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
348725dfe0 Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
e10687a520 Fixed GroupCallFlags links in the SceneTree's doc. 2018-05-27 01:22:34 -03:00
cbb744c4e0 Document MultiplayerAPI class 2018-05-08 21:15:50 +02:00
7eed3cc199 Add descriptions for GroupCall flags
Add descriptions for GroupCall flags
2018-04-16 10:44:46 -04:00
cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
bc66869d4c [DOCS] SceneTree 2018-04-08 23:34:17 +02:00
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
baef1e71c7 Fix malformed doc after #15611 2018-01-12 09:03:11 +01:00
ad79c70300 Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
8d03cafd7c doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
3c7f06a0e6 doc: Sync classref with current source 2017-12-20 17:16:02 +01:00
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
8652c1d5b1 classref: Sync with current source 2017-10-21 12:04:36 +02:00
b1f2c31a36 doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00