6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
8fda8769d1
doc: Sync classref with current source
2018-12-04 21:57:07 +01:00
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
b7b63fe034
Improve breakpoints and breakpoint gutter API in TextEdit
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Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026 .
2018-05-30 14:39:44 +02:00
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
0f303c9f43
Fix missing registration for new param of TextEdit::cursor_set_line.
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This caused Mono glue gen to fail and other bugs to appear
(such as in Visual Script)
2018-05-15 21:53:42 +02:00
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
8d03cafd7c
doc: Sync classref with current source
2018-01-03 13:45:03 +01:00
a55870cd81
Adds an option to move cursor with right click in TextEdit
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Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
d03f35f1bc
Bind TextEdit.deselect and update documentation
2017-12-16 21:08:31 +01:00
ce0f894b48
doc: Sync classref with current source
2017-12-10 00:43:49 +01:00
7d440d04aa
doc: Sync classref with current source
2017-12-07 08:23:08 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
2fce0010f0
classref: Sync with current source
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[ci skip]
2017-11-13 09:25:53 +01:00
2a26931246
Made text in TextEdit a property.
2017-11-12 13:10:26 -02:00
920f3f6546
Added "is_readonly()" to TextEdit and made it a property.
2017-11-11 22:14:14 -02:00
fc299b4f37
add context menu enable getters, setters, and properties in LineEdit and TextEdit
2017-11-11 03:30:59 -05:00
552ed07cfd
classref: Sync with current source
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[ci skip]
2017-10-24 19:22:43 +02:00
8652c1d5b1
classref: Sync with current source
2017-10-21 12:04:36 +02:00
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00