3f837d5cc5
[Core] Rename Matrix3 file to Basis
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The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
5876c3f089
Revert " Deprecated Godot 3D physics engine"
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This reverts commit 5de5a4140b .
@reduz still intends to rework it in the future, and it's convenient to
test if issues are specific to Bullet or not, so we keep it around for
the time being.
2019-01-28 16:51:03 +01:00
d0f289b0d9
Merge pull request #25314 from marxin/fix-24417-class-memaccess
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Fix class memaccess
2019-01-27 21:32:26 +01:00
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
2019-01-27 16:57:05 -03:00
1253b9c038
Add a check to help find transforms that are passes invalid.
2019-01-26 19:10:11 -03:00
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
a1157e8c5f
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
2019-01-25 11:48:28 -03:00
3e4dab5386
Use placement new in visual_server_scene.cpp ( #24417 ).
2019-01-25 12:41:55 +01:00
46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
2019-01-22 10:05:23 -03:00
769341e180
Cleanup after @reduz :)
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Fixes #25172 .
2019-01-21 11:12:55 +01:00
d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
7478f468b2
Fixes to 2D lights, closes #24750
2019-01-17 10:40:36 -03:00
7d46dbb553
Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
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Fix a nested ysort invalid memory read again
2019-01-09 14:15:06 +01:00
d1406bfeb4
Fix a nested ysort invalid memory read again
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Fixes #24755
2019-01-09 14:22:54 +02:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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Override GL_position
2019-01-04 15:40:05 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
c1a53d8b06
Always treat exponent as float
2018-12-30 13:10:58 +01:00
9f266cf7e5
Override GL_position
2018-12-29 23:56:50 +11:00
1dfdd6834e
fixes crash when Body2DSW doesn't have space
2018-12-27 19:29:47 +02:00
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
4148eed943
Merge pull request #24324 from volzhs/access-mic
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Request mic access only when is needed
2018-12-14 08:57:22 +01:00
7d387dc63f
Request mic access only when is needed
2018-12-14 06:40:13 +09:00
016092181c
Merge pull request #22910 from marcelofg55/nothreads_rec
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Fix AudioEffectRecord not working without thread support
2018-12-13 21:11:02 +01:00
7da55fb739
Fix AudioEffectRecord not working without thread support
2018-12-12 21:44:11 -03:00
c7cef29b00
Merge pull request #24218 from staddy/master
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Disabled CollisionShape2D is not processed now
2018-12-12 16:39:45 +01:00
9edf98e841
Disabled CollisionShape and CollisionShape2D are not processed now
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Fixes #24183
2018-12-12 17:48:35 +03:00
4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
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Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
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Added CAMERA_MATRIX to fragment shader
2018-12-12 13:46:58 +01:00
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
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Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
2042d6214e
make VIEW vector available in fragment
2018-12-11 09:44:38 -08:00
0a9a2b1d62
Merge pull request #24163 from clayjohn/light_uv_const
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Make LIGHT_UV constant in canvas_item light shader
2018-12-11 15:25:18 +01:00
8fda8769d1
doc: Sync classref with current source
2018-12-04 21:57:07 +01:00
02b569297e
Fix error when adding children to YSort
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If it weren't for this warning, it would have crashed in release builds.
Fix #23889 , fixup 6b8d6e3b07
2018-12-04 21:11:40 +02:00
4740dd343e
make LIGHT_UV constant
2018-12-04 10:10:47 -08:00
78cdbc54b0
Merge pull request #23994 from AndreaCatania/prec
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Added function to control 6DOF precision
2018-11-28 10:30:47 +01:00
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
2018-11-28 01:22:20 -03:00
a395d809a5
Added function to control 6DOF precision
2018-11-27 07:11:28 +01:00
33a7fae127
Allow *= operator between vec and mat types in shaders
2018-11-24 18:57:29 +01:00
631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
2018-11-21 23:07:09 -03:00
10c3ba2c1b
Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362
2018-11-21 22:57:31 -03:00
3df9aa3339
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
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Fix YSort crash when removing a child
2018-11-21 15:35:03 +01:00
d2750ce593
Fix YSort crash when removing a child
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Fixup of 8e4837f357
Fixes #23775
2018-11-21 15:01:11 +02:00
d304228003
Do not draw particles if they are not processing at all, fixes #19507
2018-11-19 20:34:29 -03:00
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
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Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
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Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
256bbd3561
Corrected some points discussed in #17491
2018-11-16 10:07:26 -03:00