45248fb0ec
Fix OGG audio loops
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(cherry picked from commit 4f8d1c47b8 )
2020-03-04 09:50:21 +01:00
2bae35353d
Revert "Fix control node transform animation jitter with pivot offset"
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This reverts commit 15315f118c .
It caused a regression: #36087 .
2020-03-04 09:50:21 +01:00
0d5e483a90
Merge pull request #36754 from mbrlabs/newline-fix-32
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Improved custom Android template exports for the 3.2 branch
2020-03-04 08:15:05 +01:00
9190f516b1
Improved custom Android template exports
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Prevent newlines from beeing appended in AndroidManifest.xml and
build.gradle. Fixes #36708 .
2020-03-03 10:49:13 +01:00
416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
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Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
685f255f2f
Merge pull request #36694 from clayjohn/ETC-mipmaps
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Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:30:12 +01:00
2c0d391c48
Force mipmaps off when importing RGBA4444 textures
2020-02-29 19:23:56 -08:00
f4e3701893
Merge pull request #36470 from SkyLucilfer/3.2
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Add abort mechanism when invoking EditorNavigationMeshGenerator::bake…
2020-02-23 09:13:47 +01:00
0c53718e7b
Add abort mechanism when invoking EditorNavigationMeshGenerator::bake in-game
2020-02-23 02:43:17 +01:00
f1a77a7e0a
Travis: Force updating homebrew on macOS
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Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
(cherry picked from commit 1b01896e90 )
2020-02-21 09:43:23 +01:00
1bc1939c63
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
(cherry picked from commit 72ac757ad5 )
2020-02-20 08:01:18 +01:00
6d78636163
Remove unused driver/dummy/audio_driver_dummy.h
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(cherry picked from commit 04882a481b )
2020-02-20 08:00:34 +01:00
80dd96c095
Travis: Fix clang-format on non-master branches
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`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```
The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.
We do it manually to ensure that it's going to work as we want it.
(cherry picked from commit e479231b21 )
2020-02-20 08:00:15 +01:00
56437cddeb
Make orthogonal view mode persistent in new scene
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Fixes #36339 .
(cherry picked from commit d3c580f0bc )
2020-02-20 07:59:45 +01:00
ec4abf421a
Disable NetSocket reuse address on Windows.
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It actually means reuse port -.- ...
(cherry picked from commits cae0d8853d
and 19ef28a614 )
2020-02-20 07:57:50 +01:00
0ad54edeae
Merge pull request #36354 from madmiraal/appveyor-3.2-cache
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Enable Appveyor cache on 3.2 branch.
2020-02-19 14:41:43 +01:00
1affc25395
Enable Appveyor cache on 3.2 branch.
2020-02-19 11:53:02 +01:00
eb22bcead7
RichTextLabel: proper handling of internal key events
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Fixes #36211
(cherry picked from commit ff030afc93 )
2020-02-19 10:09:28 +01:00
1c9132540f
i18n: Sync translations with Weblate
2020-02-19 10:09:14 +01:00
15162906e4
Allow for continuous deletion/duplication of lines
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(cherry picked from commit b23f141ba4 )
2020-02-18 14:22:05 +01:00
884dcdcd20
Add a fish shell completion file for the Godot editor
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(cherry picked from commit 4d8dce1606 )
2020-02-18 14:21:49 +01:00
dcf158703e
Fixes crash when pressing enter in ConnectDialog with nothing selected
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(cherry picked from commit cf8eedb2f5 )
2020-02-18 14:21:01 +01:00
50763ecac4
Fix EMWSClient::get_connection_status(), try catch
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(cherry picked from commit ebeeb67224 )
2020-02-18 14:20:34 +01:00
06344ac10d
Increase the width of the "Connections to method" dialog
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This closes #36245 .
(cherry picked from commit 5c659dd399 )
2020-02-18 14:20:18 +01:00
18eba898f8
Fix hiding ColorPicker's presets not fully hiding its controls
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(cherry picked from commit 5f5ccfc361 )
2020-02-18 14:20:04 +01:00
707d1a38ec
Reduce AudioStreamPlayer's pitch_scale max value
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(cherry picked from commit 61d20b1f56 )
2020-02-18 14:19:51 +01:00
9091e8d839
Fix script icon not showing at startup bug
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(cherry picked from commit 032b0e5899 )
2020-02-18 14:19:25 +01:00
f6d2bbdeab
Fix multiple issues with the "Import" dock
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(cherry picked from commit bdd4d28081 )
2020-02-18 14:18:09 +01:00
a083fcc109
Improve error explanations related to NetworkedMultiplayerENet
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(cherry picked from commit 61bf5bf73f )
2020-02-18 14:16:53 +01:00
5948530332
Fixed random force on vehicle wheel
2020-02-15 20:30:17 +05:30
245ecb6684
Merge pull request #36215 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.1) - 2nd batch
2020-02-14 22:04:19 +01:00
fbaf3c26bf
doc: Only encode version branch (x.y) in class header
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This avoids a big diff on patch version updates.
(cherry picked from commit dacfdd8f33 )
2020-02-14 20:20:12 +01:00
3dfedc0b4c
i18n: Sync translation template with current source
2020-02-14 17:52:59 +01:00
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
762578e7bc
Fixes range hint for default_float_step
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(cherry picked from commit dfe9825e00 )
2020-02-14 16:32:33 +01:00
30ca4a32a8
Export and reference the icon as favicon when exporting to HTML5
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This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
(cherry picked from commit 4492cf856b )
2020-02-14 16:15:40 +01:00
6edb5ac9e9
Optimize the editor icon generation
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Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.
When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
(cherry picked from commit 9e3393a624 )
2020-02-14 16:14:56 +01:00
7cb3a20418
Fixes broken CPUParticles2D AtlasTextures usage
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(cherry picked from commit 36d9906d6a )
2020-02-14 16:14:13 +01:00
e10b0c9eaa
Added missing '\n' in visual shader expression node code generation
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(cherry picked from commit 6e1187ad2f )
2020-02-14 16:13:44 +01:00
1930c79364
Added missing '\n' in visual shader fresnel node code generation
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(cherry picked from commit c8639a0013 )
2020-02-14 16:13:44 +01:00
5579eb823b
Few extra formatting fixes for visual shader node generation
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For 'If' and 'Switch' nodes
(cherry picked from commit b0f166f0c5 )
2020-02-14 16:13:44 +01:00
1f4885fe49
Added missing '\n' in visual shader custom node code generation
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(cherry picked from commit 9d8b59e86a )
2020-02-14 16:13:44 +01:00
fb56d93163
Better visual shader code generation
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(cherry picked from commit bfec48abf1 )
2020-02-14 16:13:44 +01:00
74f3fbf7ef
Fix VisualScriptClassConstant to be updated properly
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(cherry picked from commit 386d0fe988 )
2020-02-14 16:12:09 +01:00
61901bd7cc
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
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(cherry picked from commit c19933eec4 )
2020-02-14 16:11:54 +01:00
b90a5d4c80
Tweak the editor help comment color for better readability
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(cherry picked from commit 99bfaa6c60 )
2020-02-14 16:11:11 +01:00
34a16ae239
Fix startGame's logic in engine.js.
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(cherry picked from commit cb29ce8a3b )
2020-02-14 16:10:41 +01:00
57de8397b2
Fix Mono check for unsafe object references
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(cherry picked from commit 09534e2922 )
2020-02-14 16:10:06 +01:00
57151c5e31
Fix hover symbol content position
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(cherry picked from commit 03d2d01082 )
2020-02-14 16:08:14 +01:00
ba15e5355b
Fix problems with concave shapes in the TileSet editor
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(cherry picked from commit eeb972faef )
2020-02-14 16:07:58 +01:00