31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
a8d302bd4f
Merge pull request #39678 from akien-mga/universae-fenestras
...
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19 18:54:34 +02:00
d5c659c992
Merge pull request #39652 from paulloz/generics-getnodesingroup
...
[mono] Implement generics GetNodesInGroup
2020-06-19 18:52:36 +02:00
08ef0aab16
Export: Rename 'Windows Universal' to 'UWP'
...
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
183dc04d70
[mono] implement generics GetNodesInGroup
2020-06-19 08:49:24 +02:00
9562fb900e
Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
...
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19 07:50:34 +02:00
24a8d43272
Document Mono-specific classes
...
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
60fcefba69
return boxed long when marshalling a godot int to mono runtime in dynamic contexts
2020-06-17 17:16:17 -04:00
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
...
GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
9325671faa
GDScript debugger incorrect error line fixed
...
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
...
Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
cb4ca328bf
Merge pull request #39578 from neikeq/visualstudio-support
...
C#: Add Visual Studio support
2020-06-16 09:31:19 +02:00
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
...
GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
...
Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
7756351f47
Fix dynamic linking of MSVC Mono with MinGW Godot
2020-06-15 21:29:50 +02:00
54df72dcc6
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00
bcef549b3e
Merge pull request #39560 from akien-mga/fix-dds-validation
...
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
2020-06-15 19:57:17 +02:00
e720118a75
Merge pull request #39556 from akien-mga/lsp-fix-39548
...
GDScript LSP: Fix wrong error checks added in #39385
2020-06-15 14:27:41 +02:00
0f21249a2d
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
...
MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516 .
2020-06-15 13:10:24 +02:00
b5dfe45efc
Merge pull request #39183 from bruvzg/gdnative_merge_structs
...
GDNative: merge API structs, bump version of merged structs.
2020-06-15 12:02:26 +02:00
786f4ada35
GDScript LSP: Fix wrong error checks added in #39385
...
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548 .
2020-06-15 09:51:56 +02:00
e5d93f7a66
Fix RegEx example in class doc and correct typo
...
Fix minor errors to do with `search_all` example in RegEx and
typo in RegExMatch class docs.
2020-06-15 10:25:09 +08:00
c3e615e21b
GDNative: merge API structs, bump version of merged structs.
2020-06-11 18:26:47 +03:00
9f10f6779c
Enable Unicode support for RegEx class
...
Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.
2020-06-11 14:49:02 +08:00
d9f0477dad
Merge pull request #39385 from akien-mga/lsp-crash-notify_client
...
GDScript LSP: Fix crash in notify_client
2020-06-08 13:26:51 +02:00
581dcadf40
Merge pull request #39370 from Anutrix/remove-usused-assimp-var
...
Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
2020-06-08 13:22:20 +02:00
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
...
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
e34f33711b
GDScript LSP: Fix crash in notify_client
...
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375 .
2020-06-08 11:01:45 +02:00
365c35f30e
Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96( #39363 ).
2020-06-08 11:59:17 +05:30
29abbccc5f
Fix fbx import assimp error
2020-06-07 15:11:40 +02:00
39d84fef89
denoise: Restrict build to 64-bit desktop platforms
...
One of OIDN's dependencies only supports x86_64 and aarch64.
For now we also exclude potential future Android tools builds,
but this could be re-evaluated in the future.
Fixes #38759 .
2020-06-06 21:23:46 +02:00
c7632208fe
Merge pull request #39297 from Faless/webrtc/local_description_doc
...
Fix WebRTCPeerConnection set_local_description doc
2020-06-05 11:39:07 +02:00
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
...
Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
...
Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
95b0a00d2c
Fix: Ctrl + Click not working for subclasses
2020-06-05 12:25:07 +05:30
fc89c5c76d
Debugger stepping to incorrect line fix
...
Fix : #39296
2020-06-05 12:15:37 +05:30
30053de182
Tweak the GDScript error message about passed argument type mismatch
...
This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
39bcbf5690
Fix WebRTCPeerConnection set_local_description doc
...
ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).
2020-06-04 21:10:34 +02:00
6a7b55805b
Merge pull request #39041 from swarnimarun/patch-1
...
Fix crashing of VisualScript due to function change
2020-06-04 11:55:12 +02:00
e153772de2
predefined var check for for loop counter
2020-06-04 10:37:22 +05:30
54835a5302
shodowed var warning for for loop counter
...
Fix : #39268
2020-06-04 10:28:09 +05:30
7c74312217
SCons: Validate dependencies for linked multimedia modules
...
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
Fixes #39219 .
2020-06-03 11:00:10 +02:00
a77f633161
Fixes building mono release templates
2020-05-30 12:21:24 +07:00
9175af6f13
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
2020-05-29 13:06:39 -07:00
0f1da72492
Actually set GDScript static reference
2020-05-29 11:01:48 -03:00
e67339eeca
Merge pull request #39085 from madmiraal/fix-39059
...
Correct Bullet's default Area angular damp value.
2020-05-29 12:10:47 +02:00
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
...
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
a16031beb6
Use translated docs in PropertySelector
...
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
69d5de632e
Split Geometry singleton into Geometry2D and Geometry3D
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00