Commit Graph

1527 Commits

Author SHA1 Message Date
4b0ee492ae Disable irrelevant scene tab context menu items 2023-08-04 19:04:18 +03:00
0458ac4b81 Improve script icon cache 2023-06-26 14:03:21 +02:00
f623509086 Handle contextual editors gracefully when restoring layout 2023-06-23 15:46:06 +02:00
8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
41a75cfa4f Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
ad85ecef8d Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
454befc880 Prevent non-existent scene from being saved to persistent editor config 2023-06-12 22:49:49 +02:00
c3e5e4ed4b Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
0a4d0506d1 Fix problems reloading MeshLibrary 2023-06-11 19:42:24 +02:00
a08aa9627c Merge pull request #75226 from AThousandShips/file_dialog_default
Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
53a15d85be Get rid of mouse wheel switch in scene tabs 2023-05-31 22:21:40 +02:00
a8fc343f80 Make main editor window border margin controllable by theme 2023-05-30 19:19:39 +02:00
60871fd4b7 Merge pull request #77574 from MJacred/editor/system_info_single_line
Make system information for issue reports single-line
2023-05-30 09:33:13 +02:00
ca1ee316b5 Make system information for issue reports single-line
Additionally:
* for custom builds, add commit hash
* added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug
* prettify driver name
2023-05-29 22:20:40 +02:00
fd5faae29c Merge pull request #75983 from timothyqiu/dialog-rebase
Fix theme of editor VCS dialogs
2023-05-29 17:42:16 +02:00
4c5c7cbb58 Fix auto-reparenting logic in the ProgressDialog
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
b30a332009 Fix theme of editor VCS dialogs
These dialogs were added to the plugin itself so theme can't be
propagated.

Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
c670c4334a Merge pull request #65902 from MJacred/editor/copysysteminfo
Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
9e5bf3d589 Copy system info to clipboard + Update bug_report.yml
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
8eb076a630 Uncollapse res:// by default 2023-05-26 13:25:09 +02:00
699b66b62d Merge pull request #77010 from dsnopek/gdextension-editor-plugins
Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
3007163210 Allow GDExtensions to add editor plugins 2023-05-25 09:14:29 -05:00
831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
2648232fe8 Make certain editor callbacks thread-safe 2023-05-20 11:17:41 +02:00
17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
45d0b38076 Enhance thread safety of loaders and importers 2023-05-12 17:44:48 +02:00
7537a0521f Simplify ResourceLoader error callbacks 2023-05-12 17:44:48 +02:00
b4129680fb Sort the list of addons before saving them 2023-05-11 13:39:26 -05:00
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
5271186f2f Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
bd1bc68ba0 Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
f6bf51ca49 Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
8f7b09916d Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
e54ebaf0eb Merge pull request #76421 from timothyqiu/editor-dialog
Fix inconsistent file dialog settings usage
2023-04-25 10:01:06 +02:00
b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
2ccc9e1456 Fix inconsistent file dialog settings usage
* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
  are not updated when corresponding editor settings change.
2023-04-25 09:11:57 +08:00
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
c5d9470c7c Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00