Commit Graph

1009 Commits

Author SHA1 Message Date
4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
9910d4681d Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:08:30 -07:00
c4885c8be8 Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
(cherry picked from commit e873778561)
2022-08-24 18:26:29 +02:00
b5e1096c61 Fix issue with get_current_dir() returning the wrong path on Android 2022-08-19 20:32:55 -07:00
989d5990ad Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
3ac6b6a596 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00
d2213f76a9 Refactor the export checking logic to improve separation of concerns 2022-08-14 08:47:09 -07:00
8cc8127bb1 Merge pull request #62886 from madmiraal/fix-59931-3.x 2022-08-08 15:54:39 +02:00
0bed7ea63f Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
26762a71b6 Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
751b16a285 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70)
2022-08-01 00:40:55 +02:00
6c8d9b8401 Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
6489fe890e Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
98b4a7c2da Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
af4e3cb931 Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
f5fa1ca944 Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
2b2a1b4c71 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
0df7aa1e2c Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
fe60de2c6a Check for null when retrieving clip data item text on Android
(cherry picked from commit 5924e2b90e)
2022-05-05 13:44:00 +02:00
917a749964 Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x 2022-05-02 09:51:35 +02:00
d8e702b010 Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
32ace78a3e Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
9a4d4ec2d5 Remove superfluous null check
(cherry picked from commit 988432b8bb)
2022-04-27 12:25:58 +02:00
76b5c31433 Replace index iterators with for each loops.
(cherry picked from commit 334ebd7eb7)
2022-04-27 12:25:47 +02:00
23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
ba21c76b46 Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00