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4eec0032ea30dc3b61b9d0b623aa89bcdc40df21
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10 Commits

Author SHA1 Message Date
Rémi Verschelde
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Yuri Roubinsky
771491d358 Add New Shader option to the FileSystemDock popup menu. 2021-12-03 19:42:58 +03:00
kobewi
07065d67e1 Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
clayjohn
1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
jmb462
54de7114c5 Add missing SNAME macro optimization for StringName in some functions 2021-08-20 14:50:24 +02:00
Yuri Roubinsky
a1dd51f5e6 Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
Yuri Roubinsky
617a9429de Fix some bugs in shader creation dialog 2021-08-09 10:03:54 +03:00
Yuri Roubinsky
5e5cd2495d Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
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