Commit Graph

23 Commits

Author SHA1 Message Date
46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
9de577ba12 [HTML5] Editor video driver option. Replace canvas on exit.
Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.

The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).
2021-10-19 15:45:32 +02:00
ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
0ee744ff5f Merge pull request #47069 from Calinou/html5-editor-welcome-dialog
Add a welcome dialog to the HTML5 editor
2021-04-17 14:43:16 +02:00
197d391f08 Add Open Graph metadata to the HTML5 editor
- Consistently use double quotes in the HTML markup.
- Define English language to assist screen readers and search engines.
- Add missing `alt` text for the logo image.
- Remove duplicate `id` for the preload project ZIP input.
2021-03-24 18:42:41 +01:00
8b08146894 Add a welcome dialog to the HTML5 editor
This modal dialog displayed when the page is loaded. It can be
dismissed permanently by clicking the "OK, don't show again" button.
Clicking outside the modal will only dismiss it once.

This dialog is used to remind people that the HTML5 editor is still in
release candidate stage and isn't considered production-ready yet.
2021-03-17 21:50:18 +01:00
f1e810adcb [HTML5] Drag and drop zip in project manager.
With a very nice hack, a new hidden configuration option that delays
dropped files removal at exit.

This still leaks while the project manager is running, but will clear
memory as soon as it exits or load something.
(reminder, dropped files are reguarly removed after the signal is
emitted specifically to avoid leaks, but I prefer hacking the HTML5
config then the project manager).
2021-03-12 10:16:02 +01:00
d8bd54fbf2 [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
3527756943 Improve the editor HTML template
- Darken the header tab background to match the default editor
  background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
  from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
  loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
  warning dialog.
- Tidy up the HTML template by removing obsolete attributes.
2021-02-24 22:50:49 +01:00
2972ea3229 [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:12:32 +01:00
b148ea2a64 [HTML5] Editor: ensure canvas focus when switching tabs. 2021-02-11 13:10:18 +01:00
7866cd5881 [HTML5] Fix web editor "clear persistent data".
Was broken after update to new persistent path "/home/web_user".
2021-02-11 08:25:19 +01:00
95d2102565 [HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
4e09453407 [HTML5] Better editor HTML, small refactor.
Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:15:57 +01:00
663466b882 Make links on the HTML5 editor more readable
This also tweaks the focus style to apply to all elements for
better keyboard navigation.
2021-01-07 18:46:26 +01:00
d80224934e Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
6bc07cf777 [HTML5] Add logo and favicon to editor html. 2020-12-09 17:54:50 +01:00
e31c6d484e [HTML5] Improve the editor HTML template. 2020-12-09 15:35:57 +01:00
f579b1d1f8 [HTML5] Editor also persists cache. 2020-12-09 14:27:41 +01:00
f42284ed07 Add missing javascript semi-colons. 2020-11-17 18:18:46 +00:00
02161aad5a Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
3dfb769115 Add JavaScript editor html file. 2020-10-14 11:20:50 +02:00