a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
2021-11-26 22:13:12 -06:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
a74acca858
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
8fb7e622a6
Rename built-in SGN() macro to SIGN()
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
e2e9b08cc7
Color: Bind from_hsv as static method
2021-11-11 11:50:02 +01:00
2beaae4b6f
String: Remove erase method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
2021-11-08 13:33:07 +01:00
dc11e73bf0
Rename AABB get_area to get_volume
2021-11-05 18:22:42 -04:00
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
ab6ec9310c
Merge pull request #54453 from KoBeWi/slice_of_string
2021-11-02 13:18:34 +01:00
e5725c7deb
Expose String.get_slice
2021-11-02 11:24:07 +01:00
f9ba2efe1e
Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests)
2021-10-30 13:11:01 +02:00
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
9ed8417271
Fixed crash in variant_call when trying to memcpy 0 bytes.
2021-10-27 19:01:33 +02:00
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
a69541da4c
Implement Animation Compression
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com >
2021-10-09 18:08:43 +09:00
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
4a723842b6
Faster hash_compare for integer and string keys in dictionaries
2021-10-08 10:09:13 +02:00
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
fafa8c7f6e
Enable method type information on release builds
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This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
13a2d03dde
Add Variant in operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
3f3ed5d34c
NaN, INF read/write bug fixed
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Fix : #40589
2021-10-05 09:25:49 -04:00
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
cdac60759e
Add support for unbinding in connection dialog
2021-10-04 21:41:21 +02:00
b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch
2021-10-01 07:52:51 +02:00
214bbfbefe
Implement bsearch for Vector and Packed*Array
2021-09-30 23:57:26 +00:00
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
0276c2e74a
Fix const pointers types in docs and extension API.
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The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
6141ce2cb8
GDScript Don't double-reference Refs returned from native function
2021-09-28 12:40:23 -04:00
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
0abe464162
Merge pull request #52849 from KoBeWi/know_no_binds
2021-09-25 00:10:56 +02:00
b9e6cc8f4f
[Net] Enable PacketPeer native extensions.
2021-09-24 18:40:39 +02:00
7bf5fc709e
Remove binds from Signal.connect
2021-09-24 17:07:33 +02:00
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
650b1db4b8
Add print_verbose() built-in function to print in verbose mode only
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This can be used as a shorthand for:
if OS.is_stdout_verbose():
print("...")
Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
89417ba75b
Merge pull request #52398 from deakcor/dev-transform
2021-09-20 08:46:51 +02:00
aa82cb6f35
Expose get_skew for transform2d and add new constructor
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Expose set_scale and set_skew for transform2d
Replacing float by real_t
Adding const parameters
Updated transform2d doc
2021-09-19 17:10:05 +02:00
262d9397fb
Allow indexing of String values in scripting languages
2021-09-17 16:24:56 -03:00