23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
10de1799fb
Merge pull request #6408 from supaiku-o/issue-6374
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Show object string cast instead of object id in debugger
2016-09-06 07:51:15 +02:00
0108e7c33a
Show object string cast instead of object id in debugger
2016-09-06 00:39:56 +02:00
7d600caa16
Merge pull request #6352 from hurikhan/fix_release_build_II
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Fix release build. (II)
2016-09-05 07:44:31 +02:00
2eaad1cfd1
Fix root path resolution on PCK file
2016-09-03 19:35:42 -03:00
eff6519aaf
InputEvent: Fix event comparisons when type is NONE
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Was a regression from 2e5a4cb5ca .
Fixes #6376 .
2016-09-02 20:31:28 +02:00
8216bec7d1
Merge pull request #6365 from akien-mga/pr-locales
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i18n: Update list of supported locales based off glibc
2016-09-02 08:40:24 +02:00
89702d545b
Basic type constants for visual script
2016-09-02 02:13:12 -03:00
5b96c3a552
-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
2016-09-01 18:59:46 -03:00
54e97e5ee6
i18n: Update list of supported locales based off glibc
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Fixes #5733 , fixes #6214 .
2016-09-01 23:56:59 +02:00
fc70824f7c
More improvements to visual script..
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fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
588e124c53
Fix release build. (II)
2016-09-01 00:19:31 +08:00
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
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Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
3cc08ab1f1
Merge pull request #6270 from neikeq/pr-m32-ctor
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Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
3b67643978
Merge pull request #6290 from caryoscelus/master
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fix string iterator
2016-08-27 15:29:06 +02:00
d015d93b8f
Merge pull request #6239 from volzhs/fix-return-spb
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Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
810fbb70ae
fix string iterator
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Since strings are null-terminated, size() returns incorrect length,
so use length() instead.
fixes #6287
2016-08-26 10:42:01 +03:00
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
3578800230
Matrix32: Add constructor that takes six real_t params
2016-08-24 18:54:23 +02:00
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
cbbcf72703
-High Level protocol optimization (should be smaller)
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
3db36684b1
Added high level networked multiplayer to Godot.
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
8c0a050d49
Fix some warnings about unhandled switch cases
2016-08-13 13:21:35 +02:00
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
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Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
b77200728e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
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Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
4cd246898e
Allow documenting unexposed return types in bind_native_method
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Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
37ce438787
Merge pull request #5976 from allkhor/master
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Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00