8053cabb39
Improve lerp(), lerp_angle() and inverse_lerp() documentation
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This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:19 +01:00
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
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Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
223beef14a
Merge pull request #56315 from luzpaz/typos
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Fix various typos
2022-01-02 18:53:15 +01:00
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
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Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Revert previously committed change
2022-01-02 01:03:58 -05:00
37dfe5c706
Improve mouse input event class reference
2022-01-01 21:58:27 -05:00
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
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Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
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State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
55d60bbf47
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2021-12-31 17:26:24 +01:00
0a86dd4718
Enable "Allow Hidpi" by default
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This fixes window management issues across platforms on hiDPI monitors.
The `--low-dpi` command line argument has been removed as similar
functionality (forcing low-DPI mode on DPI-aware programs) is
already provided by Windows and macOS itself.
2021-12-30 22:24:49 +01:00
6b18614de7
Add warning to only use convex hull points when setting the point property for convex polygon shape
2021-12-29 21:16:56 -05:00
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
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Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
7d37f76241
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
2021-12-29 20:27:44 +03:00
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
5e0e4f209a
OSX: Add signing of directory structure in Library when exporting for OSX.
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OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
c055c912fb
Remove autocomplete_setters_and_getters setting
2021-12-27 00:48:32 +01:00
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
f97ab4a0e4
Fix get_v_scroll() desctiption in ItemList
2021-12-24 21:10:34 +01:00
753754548a
Rename Variant Packed*Array constants for consistency
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All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.
`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
bf339842a5
Expose RenderingServer GI half resolution setter method
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This is required for projects to be able to change the
GI half-resolution setting at run-time.
2021-12-22 19:38:48 +01:00
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
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Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor
2021-12-17 20:10:29 +01:00
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent
2021-12-16 15:39:48 +01:00
e7722a9a7b
Mention what happens if find_node() fails
2021-12-16 13:37:54 +01:00
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n
2021-12-16 13:08:53 +01:00
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
e4e4e475f8
Make --doctool locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
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Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
9f983eea8c
Clarify that the script class should not be used directly
2021-12-15 22:17:34 -05:00
f8f2656eab
Fix OS.get_name and OS.get_user_data_dir documentation
2021-12-15 13:56:52 -08:00
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
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Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus
2021-12-15 18:22:39 +01:00
9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents
2021-12-15 17:12:56 +01:00
4e393ab4a0
Fix indentations in class reference XMLs
2021-12-15 22:26:54 +08:00
67f04b381b
Add / to the unix shortcut drive list
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Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
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Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
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Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00