3d7b01723b
Merge pull request #44412 from DanielZTing/rename
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Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
aea7fde241
Rename neighbour in Control to neighbor
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This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
fa0683ed30
Added a note describing a code behind Vector2/3.direction_to
2020-12-15 22:36:26 +03:00
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
341b9cf15a
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
62927383ed
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
2020-12-13 22:20:02 +02:00
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
49741d9464
Add important note about OS.get_unixtime.
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Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
2020-12-13 13:56:45 +01:00
bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
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[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
91c19308dd
Document that BaseMaterial3D doesn't support height mapping + triplanar
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See #44322 .
2020-12-12 17:13:01 +01:00
0762484473
Merge pull request #44317 from mbrlabs/geometry2d-docs
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Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 13:03:09 +01:00
56e5ca38d7
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 12:45:06 +01:00
79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
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See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
284642be01
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 12:24:49 +00:00
d8fdb8796a
Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
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Rename Area3D audio_bus_name getter and setter
2020-12-10 12:15:46 +01:00
37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
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Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
e40ab06599
Rename TrackerHand enums
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Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
bc9b54d6ab
Merge pull request #43920 from Calinou/doc-videoplayer-no-remapping
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Document the lack of localization remapping support in VideoPlayer
2020-12-10 10:57:09 +01:00
47fc78b599
Merge pull request #44016 from KoBeWi/emit_me_senpai
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Mention that 'changed' signal needs manual emit
2020-12-10 10:48:46 +01:00
daa084d004
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
70c435272a
Merge pull request #44124 from volzhs/tabs-in-front
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Add option to draw all tabs in front
2020-12-10 07:55:41 +01:00
814f9015f8
Add option to draw all tabs in front
2020-12-10 07:47:10 +09:00
2034a1cca0
Merge pull request #44089 from Xrayez/rng-state
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Add ability to restore `RandomNumberGenerator` state
2020-12-08 21:40:38 +01:00
43302837eb
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
0f6745b6aa
Merge pull request #44188 from madmiraal/tabs-signal-names
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Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 12:30:49 +01:00
a65e609e21
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 09:51:06 +00:00
58c38d957b
Rename XRController signal button_release to button_released
2020-12-08 08:37:48 +00:00
b5107715f1
Add ability to restore RandomNumberGenerator state
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- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.
Co-authored-by: MidZik <matt.idzik1@gmail.com >
2020-12-07 13:50:46 +02:00
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
5dddf4377a
Rename RD texture "type" to "texture_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
19bdd01438
Rename RD uniform "type" to "uniform_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00