9f134aa5d1
Cleanup old references to GLES2 renderer
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There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004 .
2017-11-19 17:52:18 +01:00
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
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Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
1feeb3e1c8
Merge pull request #12924 from vnen/light-shader
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Enable light shaders when light variables are used
2017-11-17 16:02:34 -03:00
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
4c0e927ccf
Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416
2017-11-17 01:40:00 +01:00
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
2017-11-14 17:26:35 -03:00
78441b486a
Enable light shaders when light variables are used
2017-11-14 13:08:03 -02:00
4c000a05f6
Do not enable light if atlas size is 0, closes #9335
2017-11-13 15:13:01 -03:00
2e3a1caa06
Disable OpenGL warnings unless running with -v, closes #7171
2017-11-13 13:40:07 -03:00
7eabbeb5af
remove half_texpixel in canvas since no longer used
2017-11-12 08:29:28 -03:00
6adaf8f47a
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels.
2017-11-11 07:28:48 -05:00
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
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It had been missed in d09160a8b6 and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
b279f641c0
Remove performance warnings, closes #11585
2017-11-06 21:53:15 -03:00
16327bff8a
Improved WASAPI driver logic when devices are connected or disconnected
2017-10-31 13:07:35 -03:00
6e68c86ba6
Add viewport to the other SceneData struct.
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This was missed in #12288 .
2017-10-30 20:48:33 -04:00
4785e66eea
Merge pull request #12288 from tagcup/expose_viewport_size
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Expose VIEWPORT_SIZE in shader language.
2017-10-30 19:32:21 -03:00
87694d1884
Disable logging until the logs location is sorted out
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Temporary workaround for #12277 .
2017-10-29 15:50:27 +01:00
2c00b68175
Fix shader compiler typo gl_FrotFace
2017-10-27 15:31:24 +02:00
a0fc641f25
Expose VIEWPORT_SIZE in shader language.
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Fixes #11710 .
2017-10-26 15:00:28 -04:00
abea816e54
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
fd166d6fda
Partially undo #11807 .
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Specular light at zero roughness needs some discussion. Until we do that, this fixes #12309 .
2017-10-22 16:18:54 -04:00
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
d60b774924
Merge pull request #12297 from tagcup/clearcoat_fix
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Don't add clearcoat BRDF to specular light as-is.
2017-10-22 13:18:24 +02:00
06fcbe0092
Don't add clearcoat BRDF to specular light as-is.
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BRDF needs to be multiplied with N.L, the incoming light and attenuation. Also specular_blob_intensity should affect clearcoat.
2017-10-21 20:25:17 -04:00
cb0bf1edea
Rename Schlick GGX to GGX.
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Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
6890245321
Corrections to #11807 .
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Added missing metallic parameter, also fixed a missed a case where wrong roughness condition was used.
2017-10-21 13:40:14 -04:00
a2a4f9a62a
Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
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Fix the condition when specular light calculation is avoided (should …
2017-10-21 13:44:41 -03:00
efe9a6ff5a
Fixed unnecesary structure copying in bugfix.
2017-10-20 16:13:48 -03:00
e7a370e170
Fix depth draw alpha prepass for shadow
2017-10-19 14:28:44 +09:00
7ee7dec5a2
Fix directional light specular
2017-10-17 15:35:22 +09:00
1abab7b964
Merge pull request #12060 from mutato/windows_folder_creation_fix
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DirAccessWindows: fix wrong path given to CreateDirectoryW, fixes #12019
2017-10-15 20:22:13 +02:00
59544c74fe
Fix render mode specular schlick ggx
2017-10-14 19:32:13 +09:00
93ef512422
Fixed issue #12019 , which prevented the creation of new folders on Windows platform
2017-10-13 00:34:05 +02:00
552384e737
Merge pull request #12048 from hi-ogawa/fix-viewport-vflip
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Fix viewport vflip
2017-10-12 13:38:29 +02:00
abe47eaa63
Merge pull request #12009 from Elinvention/fork/execvp
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Use execvp instead of execv to allow OS.execute() to search through PATH.
2017-10-12 09:54:08 +02:00
cb2e88ead6
Fix viewport vflip
2017-10-12 16:25:13 +09:00
9324555998
Fix the condition when specular light calculation is avoided (should be roughness == 1).
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Also avoid calculating diffuse light calculation when metallic == 1, and test against clearcoat's own parameter to check whether to do clearcoat.
2017-10-11 17:22:44 -04:00
bac5de0782
Merge pull request #11966 from BastiaanOlij/stereo_sky
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Fix issues when rendering panoramic sky in stereoscopic
2017-10-11 22:30:44 +02:00
37bc372194
Merge pull request #11818 from tagcup/anisotropic_ggx
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Fix anisotropic GGX D function, and introduce and use anistropic GGX …
2017-10-11 22:20:24 +02:00
45c878e380
Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face
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Fix front face definition
2017-10-11 11:02:43 +02:00
600efa0346
Use execvp instead of execv to allow OS.execute() to search through PATH.
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Fix #12003 .
2017-10-11 01:07:27 +02:00
dda64a3de6
Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation
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Track LightInstance::shadow_atlases so that it will be freed properly
2017-10-10 20:57:09 +02:00
179f483782
Fix issues when rendering panoramic sky in stereoscopic
2017-10-10 22:51:37 +11:00
12596cb5bc
Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.
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Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation.
Added references.
2017-10-09 12:29:05 -04:00
9f26733b44
Merge pull request #11827 from hi-ogawa/fix-shader-type-error
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Fix type error in subsurface scattering shader code
2017-10-09 12:25:46 +02:00
e8b9cca614
Merge pull request #11810 from marcelofg55/osx_export_improv
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OS X export code improvements
2017-10-09 12:20:39 +02:00
1967972f6e
Track LightInstance::shadow_atlases so that it will be freed properly
2017-10-09 09:51:10 +09:00
2c966493c5
Fix front face definition
2017-10-09 09:18:32 +09:00
8cf5f615f5
Fix type error in subsurface scattering shader code
2017-10-04 19:47:45 +09:00