Commit Graph

4202 Commits

Author SHA1 Message Date
d8fed8fb69 Fix AnimationLibrary name validation 2022-04-19 17:15:43 +08:00
4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
668c498659 Merge pull request #60030 from KoBeWi/pewport 2022-04-13 12:57:21 +02:00
f8cc2e054d Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
895f2a21f4 Merge pull request #60081 from fire-forge/input-event-editor-fix
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
c896ba8c8c Merge pull request #60163 from fire-forge/texture-size-x 2022-04-12 16:34:08 +02:00
0b0a74e135 Redesign InputEvent editor plugin
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
43f94c95aa Merge pull request #60057 from timothyqiu/select-frames 2022-04-12 14:43:37 +02:00
59e0a55c9c Fix OpenType property editor signal connection. 2022-04-12 13:15:10 +03:00
f586e06f7b Merge pull request #60166 from bruvzg/narrow_file_access 2022-04-12 10:39:54 +02:00
4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
2b97020543 Disable Open in Inspector when there is no animation 2022-04-12 13:10:42 +08:00
d879d6016a Use multiplication symbol in Texture size label 2022-04-11 23:02:39 -05:00
4ab86c6731 Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
9381acb6a4 Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
90782a18b7 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:00 +08:00
216fe8f8d9 Fix 2D editor menu position 2022-04-08 17:09:40 +02:00
f851c4aa33 Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
f00803b8a5 Merge pull request #56695 from bruvzg/mod_unicode_input 2022-04-05 14:03:39 +02:00
d1207a0504 [Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
5db47c5521 Fix lookup symbol in scripts which doesn't open a tab at first attempt 2022-04-05 10:18:45 +03:00
b78aa4fe19 Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
1062bc9884 Fix creation and reopening of built-in scripts 2022-04-03 15:34:21 -03:00
c630c2001d Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
004ced89aa Fix name of the created static trimesh body 2022-03-31 18:02:18 +02:00
314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
01a3b84545 Merge pull request #59558 from V-Sekai/primitive-indicies 2022-03-29 14:43:26 +02:00
509598e8c0 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
9edbdc4f36 Add refs to shading language to the desciption of input nodes in vshader 2022-03-28 22:01:10 +03:00
143d13717b Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
00e9170812 Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
c331a3a614 Fix errors when locking nodes 2022-03-27 16:10:57 -03:00
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
ee954914d9 Clarify what primitives means. 2022-03-26 10:25:13 -07:00
d3064400c5 Merge pull request #59500 from fire-forge/opentype-button 2022-03-25 18:14:58 +01:00
15f4b283bb Make the OpenType "Add Feature..." button full width 2022-03-25 11:18:09 -05:00
c0f2825f8b Remove space in MeshLibrary editor button 2022-03-24 15:28:19 -05:00
81c21ebf39 Add TTR context for pagination button texts 2022-03-24 13:48:07 +08:00
600ff3a221 Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 2022-03-21 11:25:41 +01:00
3bd7f82162 Reduce the size of Controls editor toolbar 2022-03-20 17:04:23 +01:00
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
99e26b6e63 Fix editor crash when renaming visual shader port 2022-03-18 09:52:12 +03:00
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
c0b472dfe2 Merge pull request #58967 from fire-forge/gradient2d_editor 2022-03-17 19:43:29 +01:00
9c0261ff85 Add GradientTexture2D editor plugin 2022-03-17 10:32:54 -05:00