cc7d8817eb
Merge pull request #57413 from fazil47/master
2022-01-31 19:58:49 +01:00
64c4a5b283
Bring TabBar to full parity with the TabContainer implementation.
2022-01-31 15:35:54 -03:00
7d97f04da8
Merge pull request #57454 from rcorre/undo_skel
2022-01-31 18:13:32 +01:00
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative
2022-01-31 16:51:30 +01:00
1cd1df5dc3
Move placeholder color to theme item
2022-01-30 17:56:23 +00:00
c9cce53983
Merge create_physical_skeleton undo entries.
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351 .
2022-01-30 12:28:44 -05:00
6e2c9f398c
Fix theming of doc background
2022-01-30 09:49:24 +03:00
65b6b140b6
Inspector retains content when detached and when docked
2022-01-30 12:11:27 +05:30
c66ab56544
Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor
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Fixes issue #57292 where zooming out too much stops
you from being able to zoom back in
2022-01-30 13:45:14 +11:00
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
252ec22ff9
Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label
2022-01-29 00:36:42 +01:00
e84c552b08
Merge pull request #52557 from jmb462/rename_layers
2022-01-29 00:36:03 +01:00
e22a162003
Merge pull request #57365 from pycbouh/editor-icons-uniformity
2022-01-28 23:53:23 +01:00
b619a47416
Renaming layers from the inspector via a popup menu.
2022-01-28 23:52:11 +01:00
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
27e4c84edd
Merge pull request #57326 from Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
2022-01-28 23:06:59 +01:00
876345191f
Fix theme application in various curve editors
2022-01-29 01:03:43 +03:00
36ff66c62f
Fix the breakpoint icon in CodeEdit
2022-01-29 01:03:43 +03:00
49eddd22e0
Update icons and color conversion rules to simplify the palette
2022-01-29 01:03:39 +03:00
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
b9a2569be6
Merge pull request #57347 from Chaosus/vs_refactor_addop
2022-01-28 17:45:54 +01:00
02d48f88ef
Merge pull request #56933 from Chaosus/fix_shader_editor_theming
2022-01-28 17:45:28 +01:00
7c3003fcbe
Improve some signal bindings to use specific Object subtypes
2022-01-28 15:35:40 +01:00
7072b359b4
Improve some method bindings to use specific Object subtypes
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
b8b33df178
TileSetAtlasSource: Make get_tile_data return TileData *
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
af045e568d
Remove unnecessary transformations from editor icons
2022-01-28 16:16:28 +03:00
fd8c0f4a6a
Refactor AddOption in visual shader editor
2022-01-28 15:28:37 +03:00
9686d680b7
Merge pull request #57116 from bruvzg/win_net_share
2022-01-28 11:03:23 +01:00
9f01c887b1
Fixes Hint label in 2D editor appearing at wrong position and pushes zoom controls
2022-01-27 21:49:33 -05:00
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
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Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
a2d176a53d
Fix to prevent icons from disappearing.
2022-01-27 19:29:42 -03:00
aa94d5d61a
Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27 11:44:13 +01:00
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
a6b20c1816
Fixes TileMap editor not disappearing
2022-01-27 02:49:29 +01:00
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
68580ecedd
Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"
2022-01-26 23:12:26 +01:00
9df9dc77a3
Merge pull request #54822 from KoBeWi/sortuces
2022-01-26 15:46:48 +01:00
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
78c946f554
Fix lightmap size hint option not displaying for 3D scenes
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This also renames the Static Lightmaps option hint to be more explicit
about which GI techniques are supported (as VoxelGI/SDFGI can still
be used with Static Lightmaps).
2022-01-26 00:33:47 +01:00
93a95ae84a
SpriteFramesEditor Incorrect texture type fix
2022-01-25 18:39:26 +01:00
051ef479c9
Allow method binds to take Object subclasses as arguments
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This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
5ea4a8b421
Fix crash after renaming an animation node
2022-01-25 20:18:40 +08:00
050f746e19
Fix theming update of shader editor
2022-01-25 12:10:07 +03:00
342a31e326
Fix 2D Pan Tool
2022-01-24 22:21:19 +01:00
9456454109
Fix translation with multiple sources for the same language.
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Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00