188d5593e1
Mention that grab_focus is more reliable deferred
2022-08-30 14:20:43 +02:00
409613ba7b
Allow to change the Stop shortcut used at runtime
2022-08-30 14:14:15 +02:00
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases
2022-08-30 14:06:28 +02:00
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
2022-08-30 14:05:08 +02:00
5e77288502
Merge pull request #65075 from RandomShaper/hooks_wt_win
2022-08-30 14:04:47 +02:00
8e2d0e1bb1
Add ability to extend the set of Git pre-commit hooks
2022-08-30 13:34:10 +02:00
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced
2022-08-30 12:01:58 +02:00
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods
2022-08-30 12:36:24 +03:00
73bbcaecb9
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 11:23:35 +02:00
4bf03afe8b
Make Git hooks work on worktrees on Windows
2022-08-30 11:18:11 +02:00
97f8c9b97c
Rename TreeItem's set_tooltip to set_tooltip_text
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`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`
For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
2b18a4002c
Cast between float and ints in Tween.tween_property()
2022-08-30 10:53:31 +02:00
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
0b5d7281b9
Merge pull request #64969 from MatthewZelriche/X11Fullscreen
2022-08-30 09:29:17 +02:00
183438e13b
Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error
2022-08-30 09:26:11 +02:00
992104bc12
Merge pull request #64396 from qarmin/add_line_length_options
2022-08-30 09:20:32 +02:00
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup
2022-08-30 09:17:41 +02:00
21b218c9ea
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
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Properly handle theme changes in the Skeleton3DEditor
2022-08-30 08:45:07 +02:00
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
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Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
ff7d439551
Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-names
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`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30 08:42:33 +02:00
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
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Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00
a2994be0b2
Merge pull request #65040 from Calinou/doc-3d-particles-color
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Document 3D particle color properties requiring vertex color as albedo
2022-08-30 08:40:32 +02:00
4d7628be85
Merge pull request #45764 from gongpha/update-animation-tree-editor-when-selected
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Update all AnimationTree's editors when editing
2022-08-30 08:37:11 +02:00
9efff344b8
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
76b4041f38
Fixed surface material overrides are not applied when the new mesh is set
2022-08-30 12:43:59 +07:00
f925572976
Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuff
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Fix some editor theme regressions
2022-08-30 07:30:55 +02:00
43dfc12e72
Merge pull request #64883 from RandomShaper/vk_swapchain_sizing
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Let platforms override the sizing of Vulkan swapchain and window
2022-08-30 07:28:21 +02:00
37f3b9f1ef
Fix fullscreen on X11.
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Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.
Fixes #54065
2022-08-29 19:11:20 -06:00
10a56981dc
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
0e3097c023
Add missing parameters for signal in docs
2022-08-29 20:13:01 -04:00
b783be59a2
C#: godot_variant should always have a valid type
2022-08-30 00:32:53 +02:00
8b196be855
Add background to TabContainer's tabbar and editor docks
2022-08-29 23:43:32 +03:00
3b1259a98a
Speedup conversion and add option to set maximum line length to prevent freezes
2022-08-29 21:26:36 +02:00
1342b8ccd6
Follow-up fixes to number highlighting
2022-08-29 20:54:56 +02:00
1839ec96a7
Properly handle theme changes in the Skeleton3DEditor
2022-08-29 21:39:56 +03:00
0f17fe642c
Update all AnimationTree's editors when editing
2022-08-30 01:04:34 +07:00
5d7ff1bf44
SceneTreeDock Toggling unique name in owner for all selected nodes
2022-08-29 19:18:52 +02:00
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
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C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
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C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
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Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
ab5807d722
Fix .NET export template compilation on Windows 10
2022-08-29 17:49:37 +02:00
8d9ff955b7
C#: Fix exported game crash because of uninitialized callbacks
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This was a regression from 2c180f62d9 ,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
88ab58821d
Fix some editor theme regressions
2022-08-29 18:01:41 +03:00
5e351a8bfd
Document 3D particle color properties requiring vertex color as albedo
2022-08-29 16:20:26 +02:00
4c0f5f751e
Merge pull request #65036 from KoBeWi/import_on_diet
2022-08-29 15:58:38 +02:00
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring
2022-08-29 15:20:32 +02:00
ecb89bfbd5
Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functions
2022-08-29 15:15:43 +02:00
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
2022-08-29 15:04:17 +02:00
e31bb5ffeb
Rename CanvasItem.update() to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00