Commit Graph

698 Commits

Author SHA1 Message Date
3f64fd64eb define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
17d664cf1d send axis events only once per frame on linux 2016-01-03 02:24:43 +01:00
c60e1648ba make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
586e482a98 -Fix parsing of comments in VariantParser, fixes #3175 2015-12-31 10:25:21 -03:00
46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
62574759ab Haiku: fix build 2015-12-26 18:54:05 +02:00
d8143eb3fb Fix joystick hotplugging on windows, using right indices now 2015-12-26 13:14:13 +01:00
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
02d6669a38 threads 2015-12-22 10:08:20 -03:00
50e9839089 Merge pull request #3113 from Hinsbart/joy_fix
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
8433221629 missing? 2015-12-22 09:26:54 -03:00
541c9039c5 Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
46dee92c8e -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
020700af1d windows resource version thing 2015-12-20 13:43:08 -03:00
bec1e003e7 this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
33e5c3181d Merge pull request #3101 from Hinsbart/remapping-new
Better gamepad support
2015-12-20 11:08:04 -03:00
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
a9795d5826 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:58:26 -03:00
c8077de714 utf stuff on osx 2015-12-13 22:21:49 -03:00
95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
d6f9426748 isim 2015-12-12 19:13:40 -03:00
890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
708ff381d6 changed a bit to use system() 2015-12-08 20:36:48 -03:00
78b5404434 improve detection of linux, fixes #3201 2015-12-08 20:35:40 -03:00
ac414c5581 Merge pull request #2849 from a12n/compobsd2
Compile on OpenBSD
2015-12-08 17:16:45 -03:00
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
e4e7e8f396 Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
99e7641f3d Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
2015-12-01 09:34:51 +01:00
15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
bd396c5cfa Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together 2015-11-29 20:56:27 +01:00
55d56d9b7c Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
d6b317a2c1 tegra 3 fix 2015-11-21 23:21:36 +01:00
b14c90801f Disable X11 joystick functions also for OpenBSD 2015-11-20 23:36:34 +03:00
523e64d30b Include string.h for memset() on OpenBSD 2015-11-20 23:36:14 +03:00
52f1bab6d5 Include stdlib.h for alloca() on OpenBSD 2015-11-20 23:35:53 +03:00