a0f54cb95e
Wrap up GDScript 2.0 base implementation
2020-07-22 11:07:51 -03:00
83e324d670
Update core documentation to match recent C# changes
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-07-21 14:44:53 -04:00
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
b6a2628c48
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
dadfcd8aba
Added support for enums to be used as types in GDScript
2020-07-20 11:38:40 -03:00
95c0909290
Add warning checks in GDScript analyzer
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Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
9a76ab8b6a
Add new GDScript type checker
2020-07-20 11:38:40 -03:00
17cd6347ba
Add better local variable detection in GDScript parser
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Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
7adb0d77cc
Add GDScript cache singleton
2020-07-20 11:38:39 -03:00
886732ac2b
Add support for properties
2020-07-20 11:38:39 -03:00
34c28eb2b8
Fix comments in beginning of file
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Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
5d6e853806
New GDScript tokenizer and parser
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Sometimes to fix something you have to break it first.
This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.
Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
8dcc39ec91
Include gdscript warning name in LSP message.
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My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.
This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
d92fa3b547
Revert "Include gdscript warning name in the warning message."
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This reverts commit de3ad3b30e .
2020-07-14 06:43:58 -04:00
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
91ce8d5fff
remove invalid codeLensProvider value from lsp
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codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.
2020-07-11 00:57:32 -06:00
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
e9c8bf5e1b
Fix GDScriptEditorTranslationParserPlugin instance leak
2020-07-06 22:40:52 +02:00
a535b9160d
Merge pull request #40155 from rcorre/warning-names
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Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
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Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
de3ad3b30e
Include gdscript warning name in the warning message.
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Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.
For example
```
"The signal 'blah' is declared but never emitted.";
```
is now
```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
023b3f2786
Fix: editor crash on super constructor called
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Fix : #39909
2020-07-04 16:06:07 +05:30
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
13298ed873
Improve the preload and load descriptions
2020-06-28 20:51:46 +02:00
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
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GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
9325671faa
GDScript debugger incorrect error line fixed
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if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
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Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
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GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
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Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
786f4ada35
GDScript LSP: Fix wrong error checks added in #39385
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Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.
Fixes #39548 .
2020-06-15 09:51:56 +02:00
e34f33711b
GDScript LSP: Fix crash in notify_client
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`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375 .
2020-06-08 11:01:45 +02:00
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
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Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
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Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
95b0a00d2c
Fix: Ctrl + Click not working for subclasses
2020-06-05 12:25:07 +05:30
fc89c5c76d
Debugger stepping to incorrect line fix
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Fix : #39296
2020-06-05 12:15:37 +05:30
30053de182
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
e153772de2
predefined var check for for loop counter
2020-06-04 10:37:22 +05:30
54835a5302
shodowed var warning for for loop counter
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Fix : #39268
2020-06-04 10:28:09 +05:30
25c978730b
Rename String bin_to_int64 to bin_to_int
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And also change String static to_int(const char *) to return int64_t
2020-06-03 00:04:15 -04:00
e5ae89775a
Remove 32-bit String hex_to_int method
2020-06-03 00:03:34 -04:00
bb8aa107fd
Remove 32-bit String to_int method
2020-06-03 00:03:34 -04:00
0f1da72492
Actually set GDScript static reference
2020-05-29 11:01:48 -03:00
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
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Fix assert message when no custom message is set
2020-05-27 08:23:17 +02:00
f29a2e2606
GDScript: Fix assert message when no custom message is set
2020-05-26 20:40:59 -03:00
bfac9b3538
Merge pull request #39015 from ThakeeNathees/dict-key-autocomplete-regression-fix
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regression: dictionary key no autocomplete fix
2020-05-25 15:58:08 +02:00
13c372b522
regression: dictionary key no autocomplete fix
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Fix : #38998
2020-05-24 16:52:44 +05:30