7738626d25
Merge pull request #107800 from Joy-less/add-ROS-overload-for-Callable.Call
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Add `ReadOnlySpan<Variant>` overload for `Callable.Call`
2025-09-20 13:41:36 -05:00
9a76f55518
[C#] Add documentation for Interfaces/Attributes
2025-09-19 11:57:42 -05:00
8b4b93a82e
Merge pull request #105950 from Joy-less/Fix-array-span-constructors
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Fix array span constructors in C#
2025-09-17 11:34:19 -05:00
f73d3db412
Merge pull request #108527 from raulsntos/dotnet/enum-variant-conversion
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[.NET] Fix enum from/to Variant conversion
2025-09-16 11:44:50 -05:00
c2141e0aa5
Bump version to 4.6-dev
2025-09-15 15:50:22 -05:00
37a48c89f9
Merge pull request #106744 from L2750558108/fix-@-error-in-c#
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Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-24 11:04:31 -05:00
f192430921
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-09 13:25:54 +08:00
dd662f9c6a
[.NET] Fix Quaternion(Vector3, Vector3) constructor when vectors are the same.
2025-08-03 20:26:20 +02:00
8950744921
[.NET] Fix enum from/to Variant conversion
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- `typeof(T).IsEnum` and `typeof(T).GetEnumUnderlyingType()` are intrinsified in .NET 8+ so we can simplify the code in VariantUtils a bit.
- Consider whether enum `T` is signed in VariantUtils to preserve it.
2025-07-11 20:14:23 +02:00
afd16dd4f3
Merge pull request #99798 from preslavnpetrov/master
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[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
85d2a23a62
Move the script reload function to outside the
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lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
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C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
5aefc2eca8
Merge pull request #108041 from bs-mwoerner/cs_get_extension
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C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
77208a62a4
Fix String.GetExtension() return value.
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It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
ed1e8a1460
Fix mismatch of constructors
2025-06-26 10:35:47 +01:00
d956bcf749
Add ROS overload for Callable.Call
2025-06-21 13:43:52 +01:00
7e9b709917
Merge pull request #102837 from raulsntos/dotnet/fix-reload-callables
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[.NET] Skip serializing delegates with a disposed target
2025-06-13 15:53:33 +02:00
d1083c9722
Improve error messages for method calls expecting only 1 argument
2025-06-12 17:02:59 +02:00
44f5974bb7
C#: Add Basis.ScaledLocal
2025-06-09 12:32:48 +08:00
9d0b4ee74f
Merge pull request #105927 from Joy-less/Don't-create-unnecessary-arrays-in-C#
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Don't create unnecessary arrays in C#
2025-06-05 13:11:06 +02:00
fc8328d5f1
C#: Expose byte array compress and decompress
2025-05-25 23:42:23 +08:00
14783cd8b8
Fix array span constructors
2025-05-13 13:28:00 +01:00
599a956f6f
Merge pull request #106177 from eyalzus12/feature/stackalloc-Projection
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C#: Use `stackalloc` to create the pivot arrays in `Projection.Inverse`
2025-05-13 01:05:00 +02:00
b44aa1ad9d
Merge pull request #105104 from Joy-less/use-frozen-dictionary
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Use `FrozenDictionary` for `NamedColors`
2025-05-13 01:04:39 +02:00
2ebfeef4a8
C#: use stackalloc to create the pivot arrays in Projection.Inverse
2025-05-08 18:27:32 +03:00
01056f369a
[.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
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Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
e9da0dfd30
Don't create unnecessary arrays in C#
2025-04-29 23:57:26 +01:00
561dc6ced6
Merge pull request #104689 from Delsin-Yu/csharp-getset-alloc-perf
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[.Net] Avoid unnecessary StringName allocations on not implemented virtual _Get and _Set method call
2025-04-14 19:39:53 -05:00
f0ec392bb1
[.Net] Avoid StringName allocations if type does not defines _Get or _Set
2025-04-12 03:39:24 +08:00
e8311840e4
[.NET] Fix string.PathJoin to be consistent with core
2025-04-11 23:21:29 +08:00
bf963e767e
Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
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- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
f7f6e5ee21
Use FrozenDictionary
2025-04-06 20:13:02 +01:00
af67fb1f62
Avoid array allocation when signal have 0 arg
2025-04-06 16:02:35 +08:00
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
6a56ed8926
Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-22 20:46:52 +08:00
ced61da848
Add missing Projection constructor with 16 real_t values
2025-03-14 02:57:19 -07:00
4af4b66d1b
Merge pull request #102765 from Delsin-Yu/csharp-typed-collections-documentation-improvments
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[C#] Improve Documentation for Typed `Godot.Collections` Wrappers
2025-03-10 21:05:52 -05:00
30bb49ec1f
Merge pull request #102356 from a-johnston/add_missing_cs_vector_methods
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Add `Min(float)` and octahedron encode/decode to `Vector3.cs`
2025-03-10 10:01:20 -05:00
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
a414fed4c5
Merge pull request #98034 from raulsntos/dotnet/variant-object-id
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[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00
1c35a31b9e
Bump version to 4.5-dev
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Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
2550cdc0c4
[.NET] Skip serializing delegates with a disposed target
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When reloading assemblies, we serialize the managed delegates so we can recreate the callables later. If the delegate's target is a GodotObject that has already been disposed, we can't serialize the delegate.
Before this change, trying to serialize one of these delegates throws an exception and prevents releasing its strong GCHandle, so the assembly can't be unloaded.
With this change, we don't serialize the delegates and release them anyway. This means some delegates may get lost on reloading assemblies, but if their target was already freed it's probably fine.
2025-02-14 03:17:06 +01:00
288e3e3af2
Improve documentation for C# typed collection wrappers
2025-02-14 08:19:58 +08:00
f4094b554d
[.NET] Disallow [ExportToolButton] on members thay may store the Callable
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Ensures the user doesn't store the Callable so the .NET assembly can be reloaded.
2025-02-14 01:09:59 +01:00
3be46a69c4
Fix uppercase B and X parsing in the integer literals.
2025-02-05 16:02:06 +02:00
14f7e6ff60
Add Min(float) and octahedron encode/decode to Vector3.cs
2025-02-04 14:21:25 -08:00
318af42020
Include more attributes in the global class names cache
2025-01-29 09:39:50 +01:00
a71a8c6e1e
C#: Expose OKHSL properties of Color
2025-01-09 19:18:56 +08:00