149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
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Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
1c056c7c86
Merge pull request #107481 from lawnjelly/localvector_children
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Use `LocalVector` for `Node3D` and `CanvasItem` children
2025-09-18 12:42:28 -05:00
2d3dedb12d
FTI - Add reset on setting top_level
2025-06-29 17:01:51 +01:00
583c72f999
FTI - Change SceneTree global setting to static
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Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
14a814586a
Provide quick access to Object ancestry
2025-06-23 07:11:11 +01:00
af2b9be356
Node3D and CanvasItem children change to LocalVector
2025-06-18 13:32:30 +01:00
d0aa95a6d4
Fix typo ovrsampling → oversampling
2025-04-15 11:21:51 +02:00
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
60a9c8e2ea
Add node configuration warnings for nested clipping and CanvasGroups
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Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well
Make clip children warning update whenever clip_children_mode is modified
Update scene/main/canvas_item.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Add warning if ancestor of clipping CanvasItem is CanvasGroup
Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2025-01-24 14:13:20 +01:00
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
ceefc0d38a
Implement 2D instance shader parameters
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Co-authored-by: kobewi <kobewi4e@gmail.com >
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com >
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
2024-12-17 23:59:16 +01:00
58e79bfa9a
Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
2024-11-02 15:43:18 -03:00
e0c7e063e5
Improve make_canvas_position_local description
2024-10-24 15:10:20 +02:00
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
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Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
47aefbb415
Add support for AtlasTexture in draw_polygon()
2024-05-08 19:10:53 +02:00
1f2aa17d14
Extend CanvasItem::draw_circle() with filled, width, and antialiased options
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Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2024-03-23 12:28:36 +01:00
e08fb19bd1
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-09 22:47:54 +01:00
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node()
2024-02-20 18:14:47 +01:00
9dfc012369
Remove unecessary _set_global_invalid added by mistake
2024-01-18 10:48:23 +01:00
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
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Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
0724506cdd
Merge pull request #86841 from groud/fix_global_transform_in_enter_tree
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Fixes global transform being wrong on entering tree
2024-01-17 18:52:59 +01:00
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
0a726d692a
Fixes global transform being wrong on entering tree
2024-01-16 16:02:37 +01:00
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
a98b94758b
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 22:17:26 +01:00
9fb0b52608
Fix transform notification not getting sent out for RigidBody2D
2023-11-13 15:44:32 +01:00
d24d73ba31
Make mouse-enter/exit notifications match mouse event propagation
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`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.
In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.
Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com >
2023-11-09 09:11:59 -05:00
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
a29416e332
[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-12 12:53:06 +02:00
7f317ef1bf
Remove CanvasItem::_invalidate_global_transform
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The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
2023-08-30 00:29:42 +02:00
152572ac38
Fix global transform validity for Node2D and Control
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Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
edba45ec8b
Fix click-selecting Sprites with repeated texture
2023-06-22 16:37:08 +02:00
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00