Commit Graph

273 Commits

Author SHA1 Message Date
e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
020807dc0f Correctly calculate position of the folding arrow in Tree 2021-09-25 02:01:35 +03:00
92ea0f7dd9 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 12:03:05 +02:00
d966f00954 Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
557a1f6232 [3.x] Update Tree when modified 2021-07-15 18:19:29 +02:00
e6f420aabf Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 09:47:07 +02:00
b91e3237c6 Make relationship lines draw on top of TreeItems 2021-06-21 16:54:59 +03:00
1866a605e1 Fix Tree::get_column_at_position crash
(cherry picked from commit c8efcf81d2)
2021-05-17 13:07:39 +02:00
0c424abe3c Fix Tree's background focus outline displaying behind section headings
(cherry picked from commit 63897f16b1)
2021-05-09 17:51:36 +02:00
140350d767 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
3d15f04668 Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
672fdb7af2 Check for null pointer in get_column_width(0)
(cherry picked from commit fa6fd3a2d0)
2021-03-19 10:51:09 +01:00
b82d5688b9 Deselect column only if belongs to deselected item
(cherry picked from commit 5cd5722f6a)
2021-03-04 12:20:35 +01:00
0a9190134d expose edit_selected in Tree
(cherry picked from commit 13fb24cb6f)
2021-02-25 15:14:32 +01:00
6440b7fcae Select TreeItem if none is selected
(cherry picked from commit 282639d653)
2021-02-16 14:27:40 +01:00
daa0fe101e Merge pull request #45813 from RandomShaper/keep_selected_visible_3.2
Keep selected node visible after filter change (3.2)
2021-02-09 10:43:37 +01:00
2863c6117e Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
(cherry picked from commit ef8ec59f2f)
2021-02-08 22:36:37 +01:00
e1054a17b5 Expose Tree::scroll_to_item() 2021-02-08 02:19:23 +01:00
49646383f1 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
78143ee93e Respect Tree.set_icon_max_width size for drawing selection box
(cherry picked from commit cac4fedb2a)
2020-10-19 16:10:00 +02:00
c43e8d8fbd Dropping file on parrent dirrectory fixed
(cherry picked from commit 1ac936f035)
2020-10-19 15:14:13 +02:00
f26131fca5 Check if old mouse column is still available.
(cherry picked from commit 79802b31a9)
2020-09-08 13:39:32 +02:00
e511e0f16a Prevent infinite loop in Tree incremental search
(cherry picked from commit c0479496fa)
2020-07-24 10:31:57 +02:00
32c154d297 Fix Tree's 'scroll_to_item()' not working correctly on some cases
(cherry picked from commit 144a4cc39f)
2020-07-03 13:17:57 +02:00
38509f1a89 Prevent dragging from SceneTree buttons
(cherry picked from commit 45d0799b5b)
2020-07-03 13:17:57 +02:00
221051d523 Tree: Calling update in _gui_input less frequently
(cherry picked from commit d443a13244)
2020-06-10 15:30:51 +02:00
e3712cf689 Bind set_suffix/get_suffix in Tree
(cherry picked from commit ac8814624d)
2020-05-06 23:31:02 +02:00
58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
0a3bf2b627 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.

(cherry picked from commit 421ea09195)
2020-02-14 15:58:36 +01:00
229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
0ee93257e8 Fixes Tree item offset when root is hidden
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
a77e869b87 Ensures cursor visible for Tree with title 2020-01-01 22:47:42 +08:00
f7715b58bd Merge pull request #34724 from timothyqiu/tree-right
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
838d9519bc Fixes behavior of right arrow key in Tree 2020-01-01 17:57:40 +08:00
47a4ca0022 Fixed crash when pressing down key on empty Tree
Fixes #33554
2019-11-12 08:15:29 +01:00
2143f46df2 Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
8eb2eeae0f Fixes the edit rect in TreeItems 2019-11-03 16:08:07 +01:00
b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix #32595
2019-10-06 22:07:50 +02:00
ee611d149b Merge pull request #22834 from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
03d6291aaf Handle scrolling correctly in Tree controls inside ScrollContainers 2019-10-02 12:34:04 +02:00
d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
5cb926a001 Merge pull request #29681 from swarnimarun/vs-graph-unification
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
5629a006d9 #14011: Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
59738e3fa3 Visualscript editor graph unification & refactoring
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
f7cd50e900 Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
40a5de97e6 Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00