e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
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[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
47747718d6
Fix oversampled font artifacts after resize
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Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.
Fixes #15173 .
2018-03-19 20:44:26 +07:00
5081ced57f
Use MultiplayerAPI class for high level networking
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Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
2018-03-03 18:34:22 +01:00
979dccbd8d
FIX Windows enter/exit mouse notifications
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Fix to this issue #17202
2018-03-03 03:42:38 +01:00
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
ffd6838704
Merge pull request #15192 from volzhs/expose-quit-on-go-back
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Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03 12:14:16 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
c132d873b1
Bind SceneTree::set_quit_on_go_back() to gdscript
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Fix #15189
2017-12-30 21:15:17 +09:00
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
e3c1305027
Fixed wrong Project Settings direction on an error message.
2017-12-20 22:06:43 -02:00
b08735f209
Make dynamic font oversampling fully dynamic.
2017-12-19 21:58:32 -03:00
fc103566e6
Added font oversampling support
2017-12-19 18:48:30 -03:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
7459ade298
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
2017-12-04 17:36:28 -03:00
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
067fc88488
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
eeacae563c
Fix window display shrink can't set to float numbers
2017-10-20 12:52:18 +02:00
999ad9c0a8
Added a node_added signal to the SceneTree
2017-10-19 10:46:00 -05:00
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
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Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
0761efaf36
Merge pull request #11552 from Tetane/master
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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
b3f3a91e15
Add a missing constant binding in SceenTree
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Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
4d4c1dfc1b
Do not error flood if removing default environment. Closes #9945
2017-08-31 08:56:15 -03:00
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
6e7f0190ee
Merge pull request #10579 from quinnyo/rpc-sender-id
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Method to get ID of RPC calling peer
2017-08-27 02:11:30 +02:00
3e25cf9e05
Add two missing Null checks
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These Null checks were removed in #10581 but actually changed the
logic of the functions in this case.
This fixes #10654
2017-08-26 23:40:45 +02:00
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
7c802837a3
add SceneTree method to get ID of rpc calling peer
2017-08-23 18:43:25 +10:00
1b6c9f7076
Add missing NULL check for the new show_about() call
2017-08-22 14:21:18 -03:00
b3ff7ca62e
Fix build after merge of #10254
2017-08-22 01:16:33 +02:00
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
bf1f83ed29
Small fix that makes overal UI (including dragging spliiters) much, much faster.
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Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
860816f3d3
Fix debug materials, closes #8607
2017-08-15 17:21:05 -03:00
23f6d3fa69
Merge pull request #10198 from jjay/f/stretch_aspect_expand
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Add "expand" option for stretch aspect, no more black bars
2017-08-11 15:55:22 +02:00
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00