5a283bdbcd
Allow unicode identifier in GDScript syntax highlighter
2023-01-29 13:17:05 +08:00
a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
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GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
9420116f6c
Merge pull request #72286 from vnen/gdscript-native-static-call-crash
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GDScript: Avoid calling non-static methods on native classes
2023-01-29 02:23:55 +01:00
4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
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GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
aee7b7363b
GDScript: Avoid calling non-static methods on native classes
2023-01-28 20:33:01 -03:00
c68b2358d5
GDScript: Allow variables in match patterns
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To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
31e0ae2012
GDScript: Fix constant conversions
2023-01-29 00:01:53 +02:00
6194a7e0fa
GDScript: Fix implicit conversions for function returns
2023-01-28 23:56:07 +02:00
218bef90af
GDScript: Fix test from #69163 after annotations change
2023-01-28 17:01:19 +01:00
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
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Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
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Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
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C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
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GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
65d0d05fa7
Fix lookup of C# types by their engine name
2023-01-27 21:28:15 +01:00
3c9b7ec26b
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
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C#: Remove obsolete StringExtensions methods
2023-01-27 19:26:39 +01:00
6462e54acc
Merge pull request #71986 from raulsntos/dotnet/readonly-collections
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C#: Implement readonly-ness in Array and Dictionary
2023-01-27 19:26:35 +01:00
b3af6141a2
C#: Remove GetArea and GetVolume methods
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- Remove `GetArea` method in favor of the `Area` property in Rect2{i}.
- Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27 18:53:23 +01:00
15066948d7
C#: Remove obsolete StringExtensions methods
2023-01-27 17:15:23 +01:00
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
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Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
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- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
518b9e5801
Add missing classref changes after #62942
2023-01-27 12:07:53 +01:00
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
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Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
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Better error display in debugger panel
2023-01-27 10:32:38 +01:00
846021da20
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
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Avoid nested skeletons, and handle skinned meshes with children.
2023-01-27 10:30:04 +01:00
9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
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GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
c93eec4139
Better error display in debugger panel
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- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
3f4ea98b34
Make BoneAttachment3D and Skeleton3D names consistent.
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BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.
This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
03bd1da32b
Avoid nested skeletons, and handle skinned meshes with children.
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Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.
In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.
This change will break existing imported scenes with bone attachments and more than one skeleton.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com >
2023-01-26 22:41:58 -08:00
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
1aceacaa6b
C#: Rename Object to GodotObject
2023-01-27 02:04:18 +01:00
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
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C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
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C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
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C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
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Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
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C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
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C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
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C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
fdd02b8827
Merge pull request #71988 from raulsntos/ 🦭 -attributes
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Seal C# attributes
2023-01-26 23:42:21 +01:00
0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
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C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
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C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
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C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
cac7a784d6
Add GodotTypeInfo::Metadata to MethodInfo
2023-01-26 15:51:34 +01:00
a5c211641f
Merge pull request #71634 from dalexeev/gds-annotations-analyzer
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GDScript: Allow constant expressions in annotations
2023-01-26 01:07:00 +01:00