Commit Graph

876 Commits

Author SHA1 Message Date
0511f48c49 Fix Viewport size change not updating textures
(cherry picked from commit 3a4a4aeade)
2022-09-05 15:35:45 +02:00
737bfa57d3 Allow to change the Stop shortcut used at runtime
(cherry picked from commit 409613ba7b)
2022-09-05 15:35:45 +02:00
c551a79084 Merge pull request #65063 from Atlinx/fix/65033_fix-hdr-warning
Disable HDR warning for Viewport on GLES2 projects
2022-08-30 08:38:06 +02:00
e3b3462187 Remove HDR warning if on low end 2022-08-29 19:14:30 -04:00
1e80b17a8d Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-08-28 01:45:08 -03:00
72d1156286 Remove Inspector tooltip hack that never actually worked 2022-08-26 17:12:46 +03:00
91a6e08c12 Merge pull request #48157 from madmiraal/fix-46438-3.x
[3.x] Fix mouse_over not dropped when mouse leaves window
2022-08-05 22:37:17 +02:00
25c87e99cf Merge pull request #61578 from YuriSizov/core-fix-events-for-moved-nodes-3.x 2022-08-05 19:33:25 +02:00
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
fb4e1d2d02 Set initial SceneTree processes times to 0.0 2022-07-17 09:02:20 +01:00
0992621200 Fix mouse_over not dropped when mouse leaves window 2022-07-03 09:49:56 +01:00
995281ca90 Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327

(cherry picked from commit d69e3791bf)
2022-07-03 03:21:51 +02:00
df70aa1772 Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 2022-07-03 03:08:03 +02:00
3d19f21576 Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 2022-07-03 02:41:26 +02:00
fe21fb175c print_stray_nodes() also prints node's script 2022-07-03 01:00:58 +02:00
0cb897421a Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8)
2022-06-20 15:00:09 +02:00
ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
d043f91b79 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
a6b27b526f Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
6d53c60bf7 Mark node groups as dirty for every children if parent is moved 2022-05-31 21:23:16 +03:00
67208ae80b Merge pull request #60402 from Calinou/httprequest-timeout-float 2022-05-20 15:27:29 +02:00
58650af062 Make auto_accept_quit and quit_on_go_back properties 2022-05-14 18:24:43 +08:00
069c955af7 Use a floating-point number for the timeout property in HTTPRequest
This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-05-11 08:41:40 +02:00
328866ee6a Physics Interpolation - Reset on adding child to SceneTree
For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer.
2022-05-10 11:09:20 +01:00
0ab077fcef Physics Interpolation - add interpolation mode property to node
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.

Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code.
2022-05-07 13:51:49 +01:00
df7fab51a3 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
6ee64331db Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
153dc4d57e Backport the new Tween system as SceneTreeTween
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-29 20:01:12 +08:00
d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
e1eb3c2fb1 Merge pull request #60147 from lawnjelly/interpolation_out_of_scenario 2022-04-13 17:08:08 +02:00
cd1432eb12 Hide Viewport properties not applicable to the current rendering backend
This also adds a missing property range hint for the Sharpen Intensity
property (similar to the project setting).
2022-04-12 18:11:45 +02:00
d2b1d29634 Physics interpolation - Move out of Scenario
Move VisualServer interpolation data out of Scenario and into VisualServerScene, so the interpolation data and enabled status is now common to all Scenarios.

Fix physics interpolation in multithreaded mode by ensuring tick and pre-draw are called.
2022-04-11 15:04:24 +01:00
21c3048397 Add missing argument names in bindings 2022-04-04 12:56:59 +02:00
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
62fa80afd7 Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 18:36:31 +01:00
fdaf0de3f0 Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x 2022-03-14 11:25:12 +01:00
3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
08c3e00b95 Merge pull request #55355 from ConteZero/drag_and_drop_3.x 2022-03-14 08:43:22 +01:00
4167e98088 Add drag and drop to TextEdit, LineEdit, RichTextLabel 2022-03-14 08:15:25 +01:00
0b650b3e41 Clear owners when pruning even out of the tree 2022-03-12 12:48:15 +01:00
85b4848ca8 Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
b76147ec16 Fix top level CanvasItem visibility
The editor gizmo fix from previously reverted
642591b6a9 is kept here.
2022-03-08 01:29:24 +08:00
ba0a17a458 Revert "Fix CanvasItem visibility propagation"
This reverts commit 642591b6a9.
2022-03-08 01:06:14 +08:00
424dbf70af Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
4e44a15176 Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
b90f1a3ec0 Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
2ed43f940b Added show and hide methods and updated doc API.
(cherry picked from commit 160ee4ef8e)
2022-02-17 09:52:47 +01:00