Commit Graph

112 Commits

Author SHA1 Message Date
cf4f3815b3 Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
7b293aa4d4 Allow step for integer properties
Small readability improvement
2016-10-10 12:21:31 +02:00
44b741dd3c Merge pull request #6554 from pkowal1982/propertyeditortooltips
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
c333659ebc Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
623c483eba Show True/False tooltip in property editor for bool values 2016-09-19 23:41:48 +02:00
f51b202566 Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
0094c30938 Do not expose resource/ properties in sectioned property editor, closes #6396 2016-09-06 19:38:31 -03:00
5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
e51d59ed98 Merge pull request #6188 from TheHX/undo-redo
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
41a58f7935 tiny bug fix 2016-08-23 23:21:41 -03:00
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
debf574df3 Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
7dbdfe8dbd Fix default ranges of the inspector
Probably closes #3091
(Should apply to Variant::REAL and Variant::INT)
2016-07-25 12:41:17 +03:00
ea77553416 Keep selected section in Editor Settings when reopening the dialog 2016-07-18 19:21:20 -03:00
06eef730c0 Merge pull request #5584 from TheHX/project-settings
Implement undo/redo for adding and deleting global properties
2016-07-10 13:04:08 -03:00
3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
9be07081de Implement undo/redo for adding and deleting global properties 2016-07-07 10:10:12 -03:00
7c1ab42571 Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
8cbb154466 Color picker was getting too much focus, made it get not as much focus.
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
f84ffb9bed -Setting script in multi node edit works, closes #4442 2016-06-19 10:13:26 -03:00
20b4567829 Merge pull request #5177 from vnen/string-subsequence
Add subsequence search to tools
2016-06-13 13:25:56 -03:00
f0abda999e resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759 2016-06-12 19:33:07 -03:00
68868aabc6 Add subsequence search to tools
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00
21f965f249 i18n: Fix another %i in vformat 2016-05-21 16:53:23 +02:00
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
a79e390613 Merge pull request #4543 from djrm/better_hint_all
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
723c0d730c Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes 2016-05-03 16:20:09 -05:00
a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
48524384d6 Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
3cce2d6881 -Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601 2016-02-08 11:59:44 -03:00
6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 2016-02-02 20:44:42 -03:00
9cafd47ed8 Merge pull request #1453 from adolson/remove-inspector-headings
remove column titles in property inspector
2016-01-26 21:29:02 +01:00