1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
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Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
34e367597d
Merge pull request #16556 from aragar/master
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For-in loop variable added to autocompletion
2018-04-08 17:25:01 -03:00
b571a29df5
Fixed color regions and added local color region cache
2018-04-07 14:14:19 +01:00
63c8d0f455
Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter
2018-04-04 20:02:42 +01:00
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
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Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
7d5a40c3e6
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 21:56:54 +02:00
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
aed2fedd16
Merge pull request #17291 from Warlaan/master
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completed-signal for coroutines with more than one yield
2018-03-15 23:11:37 +01:00
01ec06d9ae
Fix script template on _ready behavior
2018-03-15 18:38:53 +07:00
3dfef37628
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
2018-03-14 16:42:13 +01:00
d2dc8fd423
fix enum from preloaded script in export
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without triggering unnecessary reloads and parsing.
2018-03-04 18:01:15 +01:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
bd3b958a25
Removed whitespaces around arguments of functions.
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
(cherry picked from commit 370f84f41c )
2018-02-24 01:34:26 +01:00
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
43de4eb4d2
Merge pull request #15933 from x1212/fix_preload_in_exports
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fix spurious error messages during autocomplete and validate
2018-02-19 21:46:26 +01:00
aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
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Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
48c9ed4545
fix spurious error messages during autocomplete and validate
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_parse() caused resets on members like validating and
for_completion by calling clear().
2018-02-14 18:13:00 +01:00
11441e1556
Merge pull request #16176 from vnen/gdscript-default-args
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Show default values in docs for GDScript built-in functions
2018-02-14 15:48:48 +01:00
f97ebdcab3
For-in loop variable added to autocompletion
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Fix for #16494
2018-02-11 11:29:30 +02:00
95cfa9bf74
GDScriptParser: Remove debug prints.
2018-02-02 20:37:59 +01:00
dca2ae78dd
Show default values in docs for GDScript built-in functions
2018-01-30 02:08:12 -02:00
802d5c4c6c
Add argument count check for some GDScript functions
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- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
ec98e0b715
GDScript: always call ResourceLoader::load() in non-completion mode
2018-01-21 09:32:52 +01:00
c58891ff4c
Allow shadowing class members with local variables in GDScript, closes #15896
2018-01-20 17:45:19 -03:00
0359fed313
Merge pull request #15849 from poke1024/preload-completion
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GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
67ae443c56
Suppress errors on autocompletion for preload()
2018-01-18 22:29:45 +01:00
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
ae4cd5b6da
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 19:37:21 +01:00
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
0c9312c6b8
Fixes for parameter names of builtin functions in visual scripts/core
2018-01-16 19:49:45 +03:00
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
3db1c6a6f5
Merge pull request #15089 from poke1024/funcref-warn
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Warn about funcref creation
2018-01-03 11:03:03 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
29f7f48c42
Warn about funcref creation
2017-12-26 23:16:41 +01:00
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
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Fix issue #11400 . Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
0e624234da
Scons: Build modules in seperate env.
2017-12-13 15:46:35 +01:00
2c190b975e
Properly support nested ternary expressions
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Fixes 14324.
2017-12-11 15:36:32 +02:00
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00