Commit Graph

3166 Commits

Author SHA1 Message Date
c24e0065b2 Merge pull request #72433 from clayjohn/Pointlight2D-crash
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
cfd5fe0f29 Avoid crash when CanvasTexture used with light decal atlas
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
4c50ac3921 [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
fca400450c Merge pull request #72291 from clayjohn/GL-item-cap
Remove cap on number of items drawn in frame in 2D gl_compatibility renderer
2023-01-29 14:12:38 +01:00
0b28c1f8ed Remove cap on number of items drawn in frame in 2D gl_compatibility render
Also clean up some names to make the overall organization more clear

Also remove cap on items per batch
2023-01-28 20:36:17 -08:00
eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
f0e3c3f4c3 Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
6f7793ce1a Merge pull request #71581 from clayjohn/dependency-changed
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
3cacc83526 Merge pull request #72138 from clayjohn/GL-globals
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
eefddb07bc Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
653799bb38 Fix LCD font AA on OpenGL renderer. 2023-01-26 18:45:18 +02:00
4b0363312e Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
85c478e170 Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
a6042b649a Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
c309de5399 Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
591100cbd6 Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2023-01-24 00:32:24 +05:30
5c4fe6339b [Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies. 2023-01-23 16:37:43 +02:00
5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
1cc5524b81 [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
a58f6a9dd6 Merge pull request #71220 from reduz/prevent-opening-windows-console-files
Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
23d8d44535 Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
d3c3fa32af Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2023-01-20 17:04:00 -08:00
4db3716d8d Merge pull request #71772 from clayjohn/GLES3-li
Assign light indices after sorting in OpenGL renderer
2023-01-21 01:43:08 +01:00
6d0af4fcd8 Assign light indices after sorting in OpenGL renderer
This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
6da836bbb4 Merge pull request #71514 from akien-mga/os-unset_environment
OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
c4a8284dec Flag dirty dependencies when GeometryInstance dependencies change in renderer
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
eace1276a5 Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling
While using compressed formats is allowed, the RA_AS_RG formats need texture swizzling which is not available on web
2023-01-17 10:48:04 -08:00
226daf9b59 GLES3: Fix canvas shader use of undefined draw_data
Fixes #71551.
2023-01-17 13:17:53 +01:00
59dcf64dd6 Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
91a54cdbc1 Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
818a9e99a4 OS: Add unset_environment, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
318656d326 Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +11:00
ac104a69b8 Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
390f83bf5a fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
478c37deb8 Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
886f7f8290 Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
2023-01-12 21:11:44 +01:00
0e4e782ada Merge pull request #70714 from Calinou/doc-os-stdin
Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
ebe1123532 OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
This commit adds support for FORMAT_EXT2_RA_AS_RG and
FORMAT_DXT5_RA_AS_RG with OpenGL, fixing VRAM compression with the
normal map option enabled.
2023-01-11 22:58:11 +01:00
86b8176864 Improve documentation for OS.read_string_from_stdin()
This makes it clearer that calls to this method are blocking.

The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
c5390f203d Prevent opening Windows console files
Fixes #20110.
2023-01-11 15:05:29 +01:00
5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00