Commit Graph

229 Commits

Author SHA1 Message Date
8a360bc9a3 [iOS] Move name and version information to the Xcode project. 2023-01-10 08:56:45 +02:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
e6d8357685 Improve command line help to fit on narrower displays
- Update shell completions to reference recently added CLI arguments.
2022-12-04 19:36:28 +01:00
b7667e6a47 Merge pull request #69110 from bruvzg/con_icon2
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 10:26:47 +01:00
42c2c02acf [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
23f3adb7a0 Merge pull request #67815 from Calinou/html5-improve-feature-errors
Improve feature errors in HTML5 for easier understanding
2022-11-28 08:40:39 +01:00
7467067d23 [iOS] iOS export improvements.
Add export options to set Settings and Notification icons on export.
Automatically fill background of the app store icon instead of failing (with warning).
Update development region to use `en` instead of `English`.
2022-11-17 12:06:15 +02:00
6b0f7e9da9 Rename --export command line argument to --export-release
This makes the action of exporting to release mode more explicit.
2022-11-02 19:42:46 +01:00
601c42be66 Add ProMotion Support to iOS Exports 2022-10-31 09:33:39 -04:00
6946bc56ef Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
8fcd54d13e Improve feature errors in HTML5 for easier understanding 2022-10-23 19:13:42 +02:00
55010a2d9f Implement a way to dump the gdnative_interface.h file from the executable 2022-10-13 10:03:30 +02:00
9a653ebeac [Web] Add auto-formatting to HTML files.
Uses html-eslint for HTML file and eslint-plugin-html for inline
JavaScript.

Use HTML5 (not XHTML), remove CDATA and trailing slashes for self
closing tags.

Add format checks to CI.
2022-10-11 19:42:12 +02:00
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
51484028fd [Web] Add missing features warning in editor and export shell. 2022-09-17 11:33:53 +02:00
c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
24f45bd533 Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
cd99ea5882 Rename --vk-layers command line argument to --gpu-validation
The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
2022-05-16 22:29:26 +02:00
e3a9a03a8d Merge pull request #57006 from Calinou/web-editor-no-threads-modal 2022-05-16 15:54:20 +02:00
ab444469f0 Add Greek translation for Linux desktop file
Follow-up to #60777 and #60800.
2022-05-06 19:16:45 +03:00
2212afd794 Add French translation for Linux desktop file 2022-05-05 19:29:46 +02:00
31394aced3 Add Simplified Chinese translation for Linux desktop file 2022-05-05 14:02:51 +08:00
2b8b051838 Merge pull request #47526 from backwardspy/master
set StartupWMClass in linux `.desktop` file
2022-03-18 07:38:34 +01:00
fb28025785 Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
38995961df Improve --debug-stringnames to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
eae16f73a6 Make -q CLI argument toggle quiet stdout instead of quitting
`-q` is a common toggle in a command line applications for quiet mode
(see apt or dnf for examples). In contrast, `--quit` isn't needed
as often.
2022-03-13 23:55:01 +01:00
f4a0573379 Tweak the display order of CLI arguments in --help for consistency
`--profile-gpu` was renamed to `--gpu-profile` for consistency with
`--gpu-abort`.

This also updates the shell completion files to the latest `master`
branch.
2022-03-13 20:36:52 +01:00
952b71a425 Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
12cb6386f6 Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
5fdea69276 [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
1aa6a95081 [macOS] Add missing translation file. 2022-02-12 10:25:53 +02:00
d05f0f15f3 Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width
Tweak logo max width on the web editor
2022-02-12 02:54:06 +01:00
9c3cbc9edc Merge pull request #56966 from Calinou/web-editor-allow-any-orientation
Allow using the web editor on any device orientation
2022-02-12 02:43:52 +01:00
74fc4410f4 Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
3cc72ac03f [HTML5] Improve editor progressive web app behavior.
Ensures early claim for aggressive caching.
Adds a button to update when it detects a new version asking
confirmation due to the necessary reload.
2022-02-06 18:46:42 +01:00
cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
57db989a97 [iOS] Fix iOS export with manually specified signing/provisioning data. 2022-01-25 17:13:03 +02:00
078475f354 Allow using the web editor on any device orientation
On tablets and foldable phones, the editor can remain usable
while in portrait mode thanks to the wide display.
2022-01-21 01:59:34 +01:00
304a286502 Display a modal dialog if threads are unavailable in the web editor
Threads are required for the web editor to function. If the web server
is not correctly configured, threads won't be available.

This makes troubleshooting easier for people looking to self-host
the web editor.
2022-01-20 17:58:10 +01:00
34a4ff0cef Tweak logo max width on the web editor
The logo's maximum width is now dependent on the viewport height
in addition to the page width. This prevents the "Start Godot editor"
button from overflowing the page on mobile devices (although the
"Clear persistent data" and "Web editor documentation" buttons will
still overflow for now).
2022-01-20 17:03:43 +01:00
7ef459c2d7 Tweak theme color to match the Godot editor's background color
This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.

This also specifies a theme color for the web editor's offline
fallback.
2022-01-19 20:19:24 +01:00
8bb00a2dfd [macOS export] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-18 11:11:02 +02:00
8fce6166cb Merge pull request #56311 from Calinou/default-allow-hidpi 2022-01-13 09:33:00 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00