Commit Graph

10 Commits

Author SHA1 Message Date
a70dce893f Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
afe09ec914 Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
b68dd2e189 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
d54f2ad7ca Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
33df50acdd Fix missing renames in the GLTF module 2021-08-31 00:06:46 -05:00
0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
0ac4051c00 Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
4ca1e73ff9 doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00