Commit Graph

80 Commits

Author SHA1 Message Date
240374c58f Fix split allow empty string in SSH export plugin 2023-01-27 05:09:30 -03:00
3dffe0b967 Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
cebefc9f5d [Export] Add one-click deploy over SSH for the desktop exports.
Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
6e6c28f6ec add missing comma in file filter 2022-12-17 13:45:22 +01:00
908bef8eee [Export] Use image loader directly to avoid "resource as image file" errors. 2022-11-21 10:11:59 +02:00
ac0ed9ce67 Windows icon export improvements.
Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-18 19:42:07 +02:00
7db3822c2e [Windows] Add icon to the console wrapper, add option to set icon for the console wrapper on export. 2022-11-15 23:47:21 +02:00
9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
9d5e48f873 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
d91cb1d5d5 [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
45c7377556 Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
3e5ad8213f Merge pull request #63563 from aaronfranke/export-arch 2022-07-30 11:22:25 +02:00
ea00cf7270 Improve some export error messages. 2022-07-29 22:44:59 +03:00
17c4cd6412 Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
e53ae13178 Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
ba2cffc575 Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
8b5c744f95 Update export template names for Windows, Mac, and Linux 2022-07-22 18:40:59 -05:00
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
e00571b194 Add readable export errors. 2022-06-08 17:55:46 +03:00
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
800a68837f Fix export plugins after embedded PCK loading changes. 2022-05-04 12:57:21 +03:00
2ca91948de [Windows Export] Improve error messages for missing rcedit and signtool. 2022-04-28 10:48:30 +03:00
c0cc41d6c1 Improve embedded PCK loading and exporting.
Windows export process:
  Limit size of executable with embedded PCK to 4 GB.
  Use "rcedit" before embedding PCK.
  Capture and process "rcedit" errors.

Windows, Linux:
  Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
9381acb6a4 Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
13392a96e9 Generate export template file names instead of having a fixed set 2022-03-22 10:16:03 -05:00
f301451fa3 Move extension logic to EditorExportPlatformLinuxBSD 2022-03-21 12:50:31 -05:00
e5e697564d Move fixup_embedded_pck to EditorExportPlatform classes 2022-03-20 21:04:22 -05:00
f0315c28a8 [Export] Add "export console script" option for Linux, macOS, and Windows exports. 2022-03-14 17:19:18 +02:00
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
1cf2b9a44b Add warning for Windows export when rcedit is not configured 2022-02-03 16:25:00 +08:00
3bf05c9018 [Export] Instead of removing unsupported options, hide it. 2022-01-22 22:56:58 +02:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
49403cbfa0 Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
6627f18e0f Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
8f7c2ccefd [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 10:38:28 +03:00
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
9e328bb5b7 Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
ef21d378f3 Don't stop export if rcedit path is invalid 2019-12-03 13:42:24 +01:00