Commit Graph

42839 Commits

Author SHA1 Message Date
63a052d96b Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
5e599d7c22 Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
d167583517 Merge pull request #60434 from madmiraal/remove-superfluous-version-check
Remove superfluous check for minimum Android SDK.
2022-04-25 15:40:33 +02:00
7c7ce7dcd7 Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
6a9115b983 Merge pull request #60506 from m4gr3d/fix_low_processor_mode_rendering_after_resume_main 2022-04-25 12:32:26 +02:00
8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
3b1e62bc7c Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:25:17 -07:00
d9d871dfbf Merge pull request #60439 from Chaosus/vs_vec4 2022-04-25 07:20:44 +03:00
e80aedbf20 Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
1c7e7f93e1 Merge pull request #60448 from Shnazzy/fix-compile-error-material-storage
Fixed ambiguous references to "Shader" and "Material" classes
2022-04-24 10:36:57 -07:00
6184c6a338 Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
01f184178b Merge pull request #60488 from aaronfranke/vector4ddecompose 2022-04-24 10:36:41 +03:00
80aaca42ec Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin 2022-04-24 01:31:53 -05:00
292e34c6a8 Merge pull request #60460 from GTcreyon/master
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 23:26:39 -07:00
187daffbfc Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
ce1fcfcff9 Changed "pair" to "triplet" in Vector3 definition 2022-04-23 12:15:14 +01:00
7d6f87899e Merge pull request #60201 from laws65/datetime-string-message-fix
Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
4ef7372d9e Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3/storage/material_storage.cpp 2022-04-22 19:50:19 -04:00
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
2f225bf2c5 Remove superfluous check for minimum Android SDK. 2022-04-22 18:55:45 +02:00
22ca5b2eba Remove superfluous Android InputManager interface and implementation 2022-04-22 18:52:06 +02:00
be611c1c05 Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
f4b0c7a1ea Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
7f384886ce Merge pull request #60377 from clayjohn/GLES3-initialize
Initialize OpenGL before rasterizers in GLES3
2022-04-20 12:29:56 +10:00
1ea4f37c50 Clamp Gradient and Curve Textures in ParticlesMaterial 2022-04-19 15:39:19 -07:00
c77bbde7ae Merge pull request #60214 from JFonS/fix_depth_prepass
Fix depth pre-pass on all face cull modes
2022-04-19 11:37:34 -07:00
3a4b9b47fd Initialize OpenGL before rasterizers in GLES3 2022-04-19 11:27:14 -07:00
3ca4514866 Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
a7b152d15b Merge pull request #60329 from Calinou/aspectratiocontainer-add-property-hint 2022-04-19 16:03:36 +02:00
1274e54bf9 Merge pull request #60363 from Rindbee/fix-incorrect-property-label-with-feature-tags 2022-04-19 15:47:18 +02:00
1d2177938d Merge pull request #59984 from BastiaanOlij/more_storage_20220407
More work on splitting up RendererStorage
2022-04-18 21:27:46 -07:00
5905993191 Merge pull request #60315 from fire-forge/noise-enum-names
Add spaces to FastNoiseLite enum hint names
2022-04-18 21:19:30 -07:00
d97236bfca Fixes incorrect display of property labels with feature tags
Closes #60352
2022-04-19 09:08:56 +08:00
dd90a34e8a fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
d1c2a0df4e Add a property hint for AspectRatioContainer's ratio property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:03:47 +02:00
8d4b2b0c30 Improve VisualScript search and instancing of nodes
Constructors are more accessible.
Basic type methods are now based on ClassDB and not registerd_node_names.
Selecting search_classes now automatically changes the scope.
2022-04-17 15:21:26 +02:00
cf9fc0b936 Proper validation of negative values in datetime strings and datetime dicts 2022-04-17 19:12:18 +09:30
690fefe43e Merge pull request #60310 from HookJabs/unz_file_read_failure 2022-04-17 10:49:22 +02:00
6fac7158d6 Add spaces to FastNoiseLite enum hint names 2022-04-16 23:51:23 -05:00
0b4fd92a17 Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
0bff53135a Unzip read success no longer breaks read loop
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0).
I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-16 16:39:37 -07:00
f7ca732df1 Merge pull request #60308 from TokageItLab/remove-exp-map-in-blending
Discontinue exp map in blending
2022-04-17 00:23:28 +02:00
3ce843c128 Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
50bb1846d0 Merge pull request #60267 from timothyqiu/timestamp-fraction
Document timestamp decimal fraction in `Time`
2022-04-16 08:32:04 +02:00
92eceb45ec Merge pull request #60281 from Calinou/viewport-audio-listener3d-fix-property-grouping
Fix the Audio Listener 3D property not being grouped with 2D in Viewport
2022-04-16 08:27:13 +02:00
1b891069cd Document timestamp decimal fraction in Time 2022-04-16 13:14:58 +08:00
52d6a7a7ff Fix the Audio Listener 3D property not being grouped with 2D in Viewport 2022-04-16 02:22:58 +02:00
3d8c971ff8 Merge pull request #60215 from rohanrhu/fix-invalid-datetime-crash
Fix crash when parsing invalid datetime string
2022-04-15 22:56:55 +02:00