Commit Graph

757 Commits

Author SHA1 Message Date
fc01e2e7f6 Add a theme preview switcher to the 2D viewport
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
00d1fafc77 Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
2270f4917a Improve warnings when running scripts in the editor 2023-08-27 13:59:06 +02:00
a7b2819540 Added checks to remove meta arrays when creating and undoing guides
Added checks to remove meta arrays when creating and undoing guides

Update editor/plugins/canvas_item_editor_plugin.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update editor/plugins/canvas_item_editor_plugin.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
0d8f8d7054 Simplify making texture nodes in 2D editor 2023-08-19 00:17:34 +02:00
585633ea85 Fix menu items that trigger secondary interface missing ellipsis
fix #80347
2023-08-09 08:30:35 -05:00
169a28bd0f Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
faaf27f284 Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
e9f723006a Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
5f23b8b916 Merge pull request #78451 from alula/integer-zoom
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
9676905aee Add option to swap Alt+scroll zooming behavior in 2D editor
Update doc/classes/EditorSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
4067907074 Fix insert key crash with no animation 2023-06-20 17:39:09 +02:00
282f5ebda1 Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
b8a136c385 Add Center View button to 2D editor 2023-05-31 12:56:18 +02:00
e5b6b3e1e3 Don't create bones from empty scene 2023-05-25 14:57:08 +02:00
8ab2cf3d2d Use defined key mapping for closing popups and dialogs
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
86314e1e53 Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
6a120107b3 Fix crash when trying to create bones from Control 2023-05-17 15:53:49 +02:00
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
75f2d7f5c4 Remove wrong Ctrl from 2D editor tooltip 2023-04-18 22:43:50 +02:00
f4edbe6341 Change cursor consistently when panning in the 2D Editor 2023-04-12 19:47:43 +02:00
c5d9470c7c Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
b0eadcfbce Initialize editor values on first launch 2023-04-09 09:52:18 +02:00
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
13c8a9890d Improve editor state initialization 2023-04-03 16:27:19 +02:00
632491f6da Merge pull request #74682 from KoBeWi/snappy_snapping
Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
2fcfef15da Don't allow selecting nodes without owner 2023-03-30 16:52:22 +02:00
c5977064a3 Make the request to redraw when clearing guides a part of UndoRedo 2023-03-14 13:31:20 +01:00
45b47d5584 Properly remember snapping options per-project 2023-03-09 21:12:26 +01:00
0c051f41b1 Redraw 2d viewport when guides are cleared 2023-02-27 09:03:56 -08:00
cebfc02d6f Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
a3b431b09d Add gesture to ViewPanner and simplify a bit its API 2023-01-23 16:43:53 +01:00
d065281bc0 Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
2023-01-23 12:26:35 +01:00
5b1df48c6c Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
80723d2537 Fix handling of nulls in some editors 2023-01-23 09:59:48 +01:00
752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
d94a46ab95 Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
fa528b86b6 replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL prevented the use of the functionality on mac
on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16 06:07:16 +01:00
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
318af8f36c Merge pull request #71272 from MewPurPur/fix-frame-selection
Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
1fa5597520 Fix the Frame Selection functionality 2023-01-12 19:13:00 +02:00
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
329b85152a Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-07 13:19:33 +01:00
68b728950a Fix "2D Polygon indices are barely visible on bright background" (#38009)
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
7e22093089 Merge pull request #70428 from MrPhnix/issue-70186
CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00