9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
...
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
8bd92a96a4
Makes built-in vararg methods actual vararg methods
...
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
c16d00591b
DocData and type hints fixes
...
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
...
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
8fce79aaee
-Some fixes to code completion.
...
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
6ef7783abb
Merge pull request #10662 from hoelzl/python3-v3
...
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
d23f323cde
-Moved script run to editor, removed from project
...
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
8064fbb174
Fix a crash in gdscript callbacks
...
This fixes a crash running the 'goltorus' project.
2017-08-27 23:49:13 +02:00
b6e1e47e3a
Make build scripts Python3 compatible
...
- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
37da8155a4
-Largely rewrote gridmap to simplify it
...
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
3acf6857d9
nanosvg: Document in COPYRIGHT.txt and thirdparty README.md
2017-08-27 13:32:23 +02:00
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
...
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
3ec9e26cb4
Merge pull request #10669 from hpvb/fix-6118
...
Add several missing Null checks in _notification
2017-08-27 02:07:41 +02:00
3e25cf9e05
Add two missing Null checks
...
These Null checks were removed in #10581 but actually changed the
logic of the functions in this case.
This fixes #10654
2017-08-26 23:40:45 +02:00
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
9a1d9a41eb
Add several missing Null checks in _notification
...
This fixes #6118
2017-08-26 22:50:15 +02:00
1894157c9f
-Massive clean up to gizmos
...
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
d9e94fa0c3
Fix i18n bug in GridMap string
...
Regression from 6134d87 causing build issue on clang.
2017-08-25 20:55:33 +02:00
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
490aef9369
Merge pull request #10581 from hpvb/fix-gcc6+
...
Make cast_to a static member of Object.
2017-08-25 08:37:38 +02:00
b1c0e45b03
Implemented, The Amazing Zylann Hack (tm), fixes #10603
2017-08-25 00:34:32 -03:00
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
f61e8695c9
GDScript: More reliable check if loading a template.
...
Prevents showing some useless parse errors in the console.
2017-08-24 22:08:23 +02:00
3ea0943f64
Fix mismatched signatures for GDScriptLanguage::complete_code
2017-08-24 12:44:51 +02:00
36e0a72c77
-Code completion for enumerations
...
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
...
Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
35e9117521
Merge pull request #10563 from Hinsbart/vs_cancel_select
...
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-23 08:09:27 +02:00
1ad68c946e
Merge pull request #10542 from karroffel/gdscript-match-index
...
support enums and nested constants in match statement
2017-08-23 08:05:52 +02:00
bc3c9a3c2a
Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
...
Removed unnecessary returns and break statements
[ci skip]
2017-08-23 00:06:29 +02:00
927fb9d793
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-22 21:56:18 +02:00
00c9218b48
Fix crashes in SVG loading
...
Adding null terminators.
2017-08-22 19:39:13 +02:00
baa94a3758
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
57654d4b95
support enums and nested constants in match statement
...
The initial version of the pattern matcher in GDScript does not
allow matching on nested identifiers, only one identifiers available
in the current scope.
With the introduction of enums to GDScript that's a huge missing
feature. This commit makes the parser accept indexed constants and
variables to properly support enums.
2017-08-22 17:45:05 +02:00
8ad7139631
readded ability to set loop offset in seconds, closes #9630
2017-08-22 11:47:24 -03:00
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
...
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
...
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
135027a2f6
Merge pull request #10225 from Noshyaar/map
...
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
0c18009665
Added missing icon and svgs upscaling
2017-08-20 13:53:09 -05:00
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
...
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
...
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
ce85179e5d
Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
...
Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:08:33 +02:00
4a0b4417a3
Fix #6583 , Condition + Wait nodes freezing the game
...
Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00