dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
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Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
bd0a9f4bd6
Fix errors with custom default theme and custom fonts.
2017-12-30 17:30:37 +08:00
2afa2bc389
Fix CheckBox minimum size
2017-12-11 15:37:29 +09:00
3c04d7798c
Fix CheckButton minimum size
2017-12-11 14:52:32 +09:00
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
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Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
62b0799ba0
Fix missing stylebox for LinkButton's hover states
2017-12-06 16:36:44 -03:00
6b07e8c624
Fixed FileDialog's "parent folder" button not having a texture.
2017-12-02 04:30:20 -02:00
2773c12156
Add disabled theme to TextEdit.
2017-12-01 01:32:26 -02:00
f3588b6b65
Fix style error with MenuButton in default theme
2017-11-24 19:31:20 +08:00
15a20f9746
Remove obsolete ButtonArray theming
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ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
57d8ff636c
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 16:33:17 +02:00
15986ea343
Several visual improvements.
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Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
b5f29fe073
Add some options and reorganize the 2D editor menus. Makes available forced snapping.
2017-09-18 23:20:18 +02:00
1c07d0e9aa
rtl uses styleBoxEmpty as defualt
2017-09-06 16:29:22 +02:00
b606285219
Unified script panel backgrounds.
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- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
afc66f2f90
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:02:38 +02:00
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
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fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
9fdc4874b2
fixed Import LineEdit to label + label stylebox
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- added a normal stylebox to label. default is StyleBoxEmpty
- changed drawing so that it draws correct with styleboxes with margins
- changed the LineEdit in the import to use a label with the lineEdit
stylebox
2017-08-17 00:15:11 +02:00
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
a72d17cf11
Scroll bars now look different on press
2017-08-12 17:46:26 -04:00
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
0c66078bcb
Slider: add set/is_editable
2017-07-11 02:48:55 +07:00
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
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renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007 .
2017-05-03 06:19:15 +09:00
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
c88f56be64
Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
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Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
25a4daa5ce
Fix editor style box for ToolButton
2017-04-12 12:40:16 +09:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
e07aa5deb8
Added functionality for resizable dialogs.
2017-03-01 23:40:10 +01:00
f50488a361
Various fixes detected using PVS-Studio static analyzer.
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
5cf063ca9d
Add disabled tabs
2017-02-27 19:07:50 +01:00
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
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ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
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Fix Color Picker
2017-01-04 20:28:28 -03:00
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
191fdc873e
Reused Button styleboxes for ButtonArray
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Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00