Our current Linux SDK for ARM32 from https://github.com/godotengine/buildroot
targets a relatively conservative baseline of neon-fp-armv8, and (at least based
on build issues I got) this doesn't seem to include hardware AES support.
Fixes#91352.
The `include/mbedtls/check_config.h` header file has a generic check
which requires `MBEDTLS_PLATFORM_C` to be defined on Windows when
building with MinGW and ancient MSVC versions.
The few mbedTLS files we include in builds without the module don't
really require anything from the mbedTLS platform file beside the
`mbedtls_platform_zeroize` function which we already override with a
custom one by defining `MBEDTLS_PLATFORM_ZEROIZE_ALT`.
So we simply add the same check and force the define in such case.
Keep module compatibility with mbedtls 2.x (old LTS branch).
A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).
Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>