7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
1d7a358588
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
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[4.0] Implement editor grid performance improvements
2021-08-11 18:21:19 +02:00
536386eb69
Implement editor grid performance improvements
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Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11 16:40:03 +01:00
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
e81427e959
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
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Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:19:21 +02:00
8249ae8085
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:53:26 +03:00
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
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Command Palette For Godot
2021-08-10 18:55:22 +02:00
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
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Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
72a9ca1505
Added small offset to the content of nodes in VisualShader
2021-08-09 15:19:27 +03:00
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30
5e5cd2495d
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
a7f96e07d0
Merge pull request #51326 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
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Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:25 +02:00
e4e4a02d3d
Removes const from set functions on the Gizmos
2021-08-07 09:15:57 +02:00
e1ad11f453
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-06 14:39:13 -06:00
dcf2a62b05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
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Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05 16:42:33 +02:00
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
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Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
342a0d45cf
Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
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Minor visual improvements to the view rotation gizmo
2021-08-05 14:59:37 +02:00
de2c2be19b
Shortcut: Rename shortcut property to event
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Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
37b943be42
Minor improvements to the view rotation gizmo
2021-08-04 13:19:17 -06:00
b27989ff67
Improve user communications in the theme editor
2021-08-04 18:26:36 +03:00
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
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Implemented initial DAP support
2021-08-03 17:12:37 +02:00
57a5186b08
Merge pull request #51006 from foxydevloper/drag-drop-naming
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Name nodes added when drag & dropping an image by `name_casing`
2021-08-03 09:38:03 +02:00
a7f24080a2
Merge pull request #51118 from SirQuartz/patch-39
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Make the "View" menu in the 3D viewport stay open when selecting a checkbox
2021-08-03 09:35:17 +02:00
a34a91a30b
Added more input/output built-ins to visual shaders
2021-08-03 09:32:40 +03:00
a6374c6675
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
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Removes EmitParticle node from the start functions in visual shader
2021-08-03 08:14:15 +02:00
4822499d70
Fixed gizmo forced uniform scale and inconsistent rotation
2021-08-03 14:17:22 +09:00
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
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Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
94c6817b51
Makes dictionary instead of string for visual shader version
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Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-02 21:34:19 +03:00
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
33fd41472c
Merge pull request #49783 from aaronfranke/real-editor-plugins
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Use real_t in editor plugins
2021-08-02 12:50:54 +02:00
face3203be
Merge pull request #50430 from goostengine/ctrl-enter-commit
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VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:10 +02:00
7bccd5487e
Implemented initial DAP support
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Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
dbad475fc7
Use real_t in editor plugins
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Also use const more often and delete dead code in CanvasItemEditor
2021-08-01 21:48:34 -05:00
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
dd5a37f556
Move symbol lookup into CodeEdit
2021-08-01 12:06:33 +01:00
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00