Commit Graph

5987 Commits

Author SHA1 Message Date
e25f3c0d38 Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
72e434bad4 Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
6b5825a0cb Merge pull request #94494 from ckaiser/better-curve-preview
Improve Curve preview colors for consistency
2024-07-18 10:45:53 +02:00
43902f43d5 Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
cf70cb57ee Few fixes for VisualShaderNodeRotationByAxis 2024-07-18 11:10:36 +03:00
5f4f088552 Improve Curve preview colors for consistency 2024-07-18 02:05:00 -03:00
da4f6e439c Merge pull request #94474 from dalexeev/editor-fix-jump-to-error-column
Editor: Consider tabs when calculating column for jump to error
2024-07-17 18:33:48 +02:00
063a362755 Editor: Consider tabs when calculating column for jump to error 2024-07-17 18:20:50 +03:00
c4806ed2a9 Merge pull request #94356 from KoBeWi/metas_everywhere
Make sure that selected tile source is remembered
2024-07-17 15:45:04 +02:00
a4312eebaa Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
8f7dc86223 Enable restart_if_changed for the touchscreen editor settings
The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
a0824735a0 Make sure that selected tile source is remembered 2024-07-14 19:07:17 +02:00
60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
b326a35747 Reset position to 0 after animation selected on AnimationPlayerEditor 2024-07-13 14:27:01 +09:00
d375b99acf Add SwitchVector4D shortcut to visual shader members 2024-07-12 18:44:48 +03:00
4a27fb7e83 Fix edited node being removed before editor plugin handles focus loss
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
2024-07-10 16:32:56 +03:00
kit
ad8f065f4a Fix request_save_previous_state signal type 2024-07-07 19:12:30 -04:00
0996c8438f Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor
Fix broken sync between animation TrackEditor and PlayerEditor
2024-07-07 12:38:37 +02:00
e05ac797ae Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
fae712d968 Fix broken sync between animation TrackEditor and PlayerEditor 2024-07-06 04:45:15 +09:00
8ebaf4437a Fix crash in the TileMapLayer editor when using editable children 2024-07-05 17:08:18 +02:00
c9ca3aa9ab Merge pull request #93971 from KoBeWi/casually_crashing_in_background
Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
f1749c691f Merge pull request #93968 from bruvzg/font_prev_update
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
1704af01b1 Merge pull request #93959 from kitbdev/fix-drop-on-selection
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
47c471e8ef Merge pull request #93957 from bruvzg/font_var_def
[Editor] Fix default font variation values handling in the property inspector.
2024-07-05 15:07:41 +02:00
267b5bca23 Fix crash in tile physics editor 2024-07-05 14:00:30 +02:00
847aadee02 [Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
kit
fc16465d17 Fix dropping on selection in script editor 2024-07-04 19:42:38 -04:00
5c84398c15 Merge pull request #93903 from Geometror/vs-fix-frame-edscale
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
6e0414a6c9 [Editor] Fix default font variation values handling in the property inspector. 2024-07-05 00:18:10 +03:00
b871794591 Fix GraphFrame autoshrink with high DPI displays/custom UI scales 2024-07-04 19:08:06 +02:00
681769e2c9 Fix undoredo handling in some dialogs 2024-07-04 14:17:47 +02:00
6a13fdcae3 Merge pull request #93846 from jsjtxietian/null-frames
Fix sprite frame editor crash with null `frames` pointer
2024-07-03 08:50:29 +02:00
7cecdc0dab Fix sprite frame editor crash with null frames pounter 2024-07-03 10:58:25 +08:00
af28d58215 Fix RMB erasing of tiles 2024-07-02 08:45:05 +02:00
13ea24c5bb Merge pull request #93671 from KoBeWi/burn_the_box
Prevent selecting when a CanvasItem is selected
2024-07-01 18:28:47 +02:00
1d69358471 Prevent selecting when a CanvasItem is selected 2024-06-29 19:56:48 +02:00
4ab8fb8093 Merge pull request #93747 from KoBeWi/layer_of_bugs
Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
a19955e82d Merge pull request #93736 from passivestar/info-panel-margins
Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
8d4c593c54 Merge pull request #93720 from MewPurPur/remove-overbright
Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
92b0375785 Fix some TileMapLayer editing problems 2024-06-29 18:18:54 +02:00
4201c7d75f Make the frame time and info boxes have same margins 2024-06-29 16:34:08 +04:00
3cce275589 Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
3fbb6044d0 Merge pull request #93047 from groud/fix_polygon_editor_grid
Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
0fa27fd001 Fix unnecessary overbright modulates used in a few editors 2024-06-28 23:54:11 +03:00
811ce36c60 Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
d4b7ede882 Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
04d75dcfc2 Merge pull request #93609 from passivestar/tileset-prop-popup-bg
Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
6932630c02 Add alternative shortcut for Align Transform to View in the 3D editor
The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.

Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00