1fcb2a1a00
Handle tmp files properly on Android export
2016-06-15 14:58:01 +02:00
01bb8787c9
Merge pull request #5212 from vnen/fix-emscripten-build
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Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
c48ffed87a
Fix javascript build in Windows
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Fix #3438
2016-06-14 11:27:16 -03:00
7526b14afd
Merge pull request #5173 from Hinsbart/fix_xrandr
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x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
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Enhanced Android export
2016-06-13 15:06:37 -03:00
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
eaa34f2123
x11: fix XRandr GetMonitors
2016-06-12 15:29:02 +02:00
3b2c96139b
Merge pull request #4905 from Hinsbart/x11_dpi
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x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
fc7adf0b4c
property output unix seconds since epoch in windows get_system_time_secs, fixes #5155
2016-06-11 14:10:11 -03:00
1b189ad943
Fix typo
2016-06-11 13:11:42 +02:00
bb1b51f470
Keep certain assets uncompressed on Android export
2016-06-11 13:08:42 +02:00
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
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closes #5119
2016-06-09 21:28:07 -03:00
18c941bbec
x11: Implemented dpi detection
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depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
3d95c82669
Merge pull request #5090 from akien-mga/glew-1.13.0
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Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
768e925271
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
4c658dc523
Haiku: Do not define GLEW_ENABLED to undefine it later
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Partial revert of f61eb5fd8e .
2016-06-08 00:10:30 +02:00
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
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Fixes #5051
2016-06-07 12:57:01 +02:00
aed5474238
Merge pull request #4729 from volzhs/android-23
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Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
a1b696aa56
Merge pull request #5067 from Hinsbart/x11_vsync
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x11: fix vsync support
2016-06-06 19:40:28 -03:00
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
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change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
76ab7d3886
Right click->Quit on the godot icon will now close the application on OSX.
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Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
4e0f2389c3
Merge remote-tracking branch 'upstream/master'
2016-06-02 18:56:28 -03:00
9073dc9963
change invalid characters when get user data dir on Windows & Unix
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
408c26ce0b
Remove Make-related flags from Android build
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They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.
This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
4ec2b1434f
removed dependency on shcore.dll to get DPI
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fixes #4973
2016-06-01 12:43:52 -03:00
344a39dafd
Implemented file drop support in OSX
2016-05-31 01:27:48 -03:00
bb223869e0
Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX
2016-05-31 00:02:14 -03:00
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
c7d24b7814
hidpi for now not available on mingw, sorry
2016-05-29 14:34:06 -03:00
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
d31696e3db
Merge pull request #4874 from Hinsbart/x11_dragndrop
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x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
96bdab6edf
Merge pull request #4845 from vnen/pr-magnetometer
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Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
7d262947af
Merge pull request #4810 from marcelofg55/master
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Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
2c9b28df13
xdnd: can handle more than 3 different target types
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Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
65615c0353
fix freetype paths on osx and mingw
2016-05-29 12:26:15 -03:00
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
ae0a59731e
x11: Add support for filesystem drag & drop using xdnd
2016-05-28 21:35:42 +02:00
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00