Commit Graph

664 Commits

Author SHA1 Message Date
1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
01bb8787c9 Merge pull request #5212 from vnen/fix-emscripten-build
Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
c48ffed87a Fix javascript build in Windows
Fix #3438
2016-06-14 11:27:16 -03:00
7526b14afd Merge pull request #5173 from Hinsbart/fix_xrandr
x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
5f674bdca1 Merge pull request #5179 from RandomShaper/better-android-export
Enhanced Android export
2016-06-13 15:06:37 -03:00
e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
eaa34f2123 x11: fix XRandr GetMonitors 2016-06-12 15:29:02 +02:00
3b2c96139b Merge pull request #4905 from Hinsbart/x11_dpi
x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
fc7adf0b4c property output unix seconds since epoch in windows get_system_time_secs, fixes #5155 2016-06-11 14:10:11 -03:00
1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
18c941bbec x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
3d95c82669 Merge pull request #5090 from akien-mga/glew-1.13.0
Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
4c658dc523 Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert of f61eb5fd8e.
2016-06-08 00:10:30 +02:00
3cfa920982 Windows: Hide mouse on MOUSE_MODE_CAPTURED
Fixes #5051
2016-06-07 12:57:01 +02:00
aed5474238 Merge pull request #4729 from volzhs/android-23
Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
a1b696aa56 Merge pull request #5067 from Hinsbart/x11_vsync
x11: fix vsync support
2016-06-06 19:40:28 -03:00
5cd7611a9a x11: fix vsync support 2016-06-07 00:19:01 +02:00
3fb3b7c1f7 Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
942de803f9 temporary fix for vsync call on x11 2016-06-05 22:25:01 -03:00
2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
76ab7d3886 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
4e0f2389c3 Merge remote-tracking branch 'upstream/master' 2016-06-02 18:56:28 -03:00
9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
408c26ce0b Remove Make-related flags from Android build
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.

This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
4ec2b1434f removed dependency on shcore.dll to get DPI
fixes #4973
2016-06-01 12:43:52 -03:00
344a39dafd Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
bb223869e0 Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX 2016-05-31 00:02:14 -03:00
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
c7d24b7814 hidpi for now not available on mingw, sorry 2016-05-29 14:34:06 -03:00
4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
d31696e3db Merge pull request #4874 from Hinsbart/x11_dragndrop
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
7d262947af Merge pull request #4810 from marcelofg55/master
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
65615c0353 fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
ae0a59731e x11: Add support for filesystem drag & drop using xdnd 2016-05-28 21:35:42 +02:00
4877b714b3 Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00