Commit Graph

71 Commits

Author SHA1 Message Date
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
33403d91f7 remove trailing whitespace 2016-05-21 15:29:25 +02:00
6aae63fce2 disabled appirater 2016-04-29 13:03:46 -03:00
6962fd91c6 rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
7b25641813 Reject any native video player calls on iOS that point to files within .pck archives.
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
ad405ade17 adding xcode project template 2016-02-14 18:18:47 -03:00
c937fd5be6 missed rename "keep_screen_on" for ios 2016-01-19 01:58:51 +09:00
182d2e5dc9 Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
e68c2c6c2a Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues. 2015-11-16 12:35:54 +11:00
402c24ec8b iOS compile fixes. 2015-11-16 11:10:07 +11:00
15a826571c Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
6e87314d83 Add support for Opus audio format 2015-10-02 14:25:38 -03:00
0840303a9c Merge pull request #2548 from romulox-x/iCloud
Initial iCloud implementation
2015-09-28 17:20:16 +02:00
b4daeda48b improved iCloud build option description 2015-09-27 17:21:32 -07:00
1fe5cc8e1d Initial iCloud implementation, supporting key value pairs 2015-09-27 16:54:20 -07:00
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
943714c015 Merge pull request #2461 from romulox-x/iphoneSplash
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
59e1ad2773 disabling theora for now (will be re-written, re-enabled later) 2015-09-10 13:27:15 -03:00
4d900859e2 ios build with osxcross 2015-09-09 21:57:49 +02:00
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
1d22b0265b fixed ios compilation error 2015-07-01 23:07:01 -07:00
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
ef173a2c9c improved calculation of screen resolution on ios 2015-06-03 21:57:33 -07:00
70edfcdc8d Merge pull request #1966 from romulox-x/iosServicesAdditions
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
95cd9b1ad5 added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
94638e7bfe added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions 2015-05-23 19:04:02 -07:00
93e797f164 Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
d67e866788 add support for CADisplayLink 2015-02-10 22:10:10 -04:30
f9d63a7683 Fix init crash on iPad 1st gen device with iOS 5.1.1 2015-01-23 11:27:53 +01:00
8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00