fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
6aae63fce2
disabled appirater
2016-04-29 13:03:46 -03:00
6962fd91c6
rate url on iOS and properly launching from .app on OSX
2016-04-29 10:54:25 -03:00
b50c00ff90
merged iphoen changes
2016-04-29 10:50:56 -03:00
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
...
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
ad405ade17
adding xcode project template
2016-02-14 18:18:47 -03:00
c937fd5be6
missed rename "keep_screen_on" for ios
2016-01-19 01:58:51 +09:00
182d2e5dc9
Add ability to set "keep screen on" for iOS
2016-01-16 20:59:09 +09:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
27e4c87869
no need to revert this actually
2015-12-14 11:10:16 -03:00
01f063e2fe
reverted mouse stuff
...
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
...
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
e68c2c6c2a
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
402c24ec8b
iOS compile fixes.
2015-11-16 11:10:07 +11:00
15a826571c
Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
2015-10-22 17:31:09 -07:00
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
0840303a9c
Merge pull request #2548 from romulox-x/iCloud
...
Initial iCloud implementation
2015-09-28 17:20:16 +02:00
b4daeda48b
improved iCloud build option description
2015-09-27 17:21:32 -07:00
1fe5cc8e1d
Initial iCloud implementation, supporting key value pairs
2015-09-27 16:54:20 -07:00
c858515785
Fixed theora playback. Removed theoraplayer.
...
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
943714c015
Merge pull request #2461 from romulox-x/iphoneSplash
...
fixed iOS splash screen
2015-09-12 00:17:24 -03:00
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
59e1ad2773
disabling theora for now (will be re-written, re-enabled later)
2015-09-10 13:27:15 -03:00
4d900859e2
ios build with osxcross
2015-09-09 21:57:49 +02:00
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
1d22b0265b
fixed ios compilation error
2015-07-01 23:07:01 -07:00
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
ef173a2c9c
improved calculation of screen resolution on ios
2015-06-03 21:57:33 -07:00
70edfcdc8d
Merge pull request #1966 from romulox-x/iosServicesAdditions
...
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
95cd9b1ad5
added response event for game center overlay closing
2015-05-23 23:22:20 -07:00
94638e7bfe
added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23 19:04:02 -07:00
93e797f164
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-23 03:17:52 -07:00
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
d67e866788
add support for CADisplayLink
2015-02-10 22:10:10 -04:30
f9d63a7683
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-01-23 11:27:53 +01:00
8997084831
2D Rewrite Step [1]
...
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00