37ed2bae69
Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838
2016-06-13 22:46:18 -03:00
d03f1131d7
Merge pull request #5058 from neikeq/pr-issue-1461
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Preserve signal connections when replacing target node
2016-06-13 15:50:31 -03:00
b75fb6674b
do not allow picking in captured mode, closes #5134
2016-06-11 17:44:52 -03:00
c5a2aff6db
fixes wrong bool return, closes #5037
2016-06-09 22:30:34 -03:00
dc2ea39f24
Preserve signal connections when replacing the target node
2016-06-09 16:47:34 +02:00
47944098c2
Merge pull request #5007 from bojidar-bg/asset-store
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Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
e4a24812cd
Update asset library editor plugin - new functionality and fixes
2016-06-07 21:49:19 +03:00
0729c852b4
Fix indentation issues in last commits
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Ping @reduz.
2016-06-07 07:39:40 +02:00
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
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Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
aec5506414
properly pass events to parent controls, closes #4701
2016-06-06 22:03:29 -03:00
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
dd4eaa1005
Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript.
2016-06-03 18:03:12 +02:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
4b80895082
Fix for tooltip blinking ( #4713 )
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Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
d7318f6965
-begun implementing drag & drop editor wide
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
4eab767a6f
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
1e752c0120
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
3029f5ee02
Keep editable instances data when replacing tree root node
2016-04-12 20:49:43 +02:00
995890d5b2
Now the timer could be paused
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pause with: set_active(true/false)
is paused with: is_active()
2016-03-31 18:23:16 -03:00
3741bc70fe
Added listener spatial node.
2016-03-20 02:10:04 +00:00
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
6e86a05350
Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
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Fix link error when disable_3d=yes
2016-03-11 07:11:23 +01:00
a638af886e
Fix link error when disable_3d=yes
2016-03-11 10:01:56 +08:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
5a9b18b665
-Work on addon editor plugin (disabled by default)
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-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
08e0e64a19
fix transform localization event in mouse motion
2016-02-27 09:47:39 -03:00
bdfac2806f
-Fix mouse coordinates not being affected by canvas transform
2016-02-03 09:31:55 -03:00
6d63dda72b
Merge pull request #3534 from Biliogadafr/pickable2d
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Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-03 08:56:49 -03:00
259bd73cae
-make stream player and time restore state properly if removed, fixes #1949
2016-02-02 23:27:10 -03:00
e8c5b41dd8
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
2016-02-01 04:30:16 +03:00
53e237dfe4
-Fix crash opening and closing the scene, closes #3491
2016-01-31 15:10:33 -03:00
094f0767d8
-Fix input bug on window ordering due to foretting to sort root items
2016-01-25 10:39:55 -03:00
07e7909480
-Changed how popups work in Viewport to make them a lot less invasive to the scene tree
2016-01-25 10:30:03 -03:00
b30839fb08
-make sure instance placeholder works with duplicate(), fixes #3378
2016-01-22 19:36:40 -03:00
9d571d8eac
-Fix viewport converting the scren in grayness, fixes #3406
2016-01-22 18:54:43 -03:00
a6b7e8c24e
Merge pull request #3390 from Hinsbart/duplicate_fix
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duplicate groups and signals
2016-01-20 07:25:34 +01:00
891e31b139
-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite
2016-01-19 20:28:20 -03:00
4c753f60b1
duplicate groups and signals
2016-01-20 00:08:04 +01:00
5d84589e42
Fix build with tools=no
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Fixes #3384 .
2016-01-19 10:45:12 +01:00
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
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-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
1aaf507ffb
change intersect_ray function to discriminate pickable objects, fixes #3203
2016-01-10 15:54:57 -03:00
e0b91c701c
Fix is_node_being_edited() when not building tools
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Fixes #3213 .
Superseded #3242 .
2016-01-05 16:02:59 +01:00