2345f7fcae
Merge pull request #5163 from Paulb23/script_editor_shortcuts
2016-06-15 08:34:39 +02:00
99e5bb56d1
Merge pull request #5137 from nunodonato/fixaxismessages
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show correct message when transforming with axis-constraint (fixes #4870 )
2016-06-14 08:34:22 -03:00
b46bffd7ef
Merge pull request #5138 from Geequlim/TextureRegionEditor
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Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
dca382647e
Merge pull request #5165 from neikeq/pr-issue-5116
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ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
907100337e
Added shader editor shortcuts
2016-06-13 15:14:55 +01:00
52d2d52c31
Added script editor shortcuts
2016-06-13 15:14:55 +01:00
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
be223c91f9
fixed tile map editor plugin, all previews are now the same size, closes #4983
2016-06-12 17:10:34 -03:00
4667f9e61e
Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907
2016-06-12 16:52:22 -03:00
83bf8036de
rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992
2016-06-12 12:05:21 -03:00
482b21a5a4
apply built-in scripts when running the game, closes #4987
2016-06-11 21:59:35 -03:00
10881802ba
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
3f3798811d
Add support for AtlasTexture resources
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Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
a713188388
* fix messages when modifying on switching the active axis
2016-06-10 10:42:13 +01:00
990956c4e0
add line spacing option to script and shader editor ( #5105 )
2016-06-09 20:43:19 +02:00
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
d66b034bd1
Improved breakpoint marker position, and scales with font size
2016-06-07 16:59:16 +01:00
5894060abb
Enhanced StyleBoxTexture:
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Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
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Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320 )
2016-06-03 20:07:46 +02:00
2ca4995a6f
Cleaned up remote menu
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
f7d0110cdf
Added 3 more translatable strings
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and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
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Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
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Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
11f728fc98
Add a slider for zooming TileMap preview icons.
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Fixes #2413
2016-05-24 20:36:53 +02:00
d3495b128a
-Improve resource previews
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-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
f3a3596295
fix error when open project and close editor
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### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
be053e6286
i18n: Use %d instead of %i in vformat
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Fixes #4742 .
2016-05-21 16:34:56 +02:00
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
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i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
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Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00