fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
8043135e0d
missing default value
2016-05-04 12:46:37 -03:00
fd6667a7dc
fix to avoid video texture scaling
2016-05-04 12:44:50 -03:00
89d87294db
ability to shrink all images x2 on load
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
7a9998370f
free Material 'shadow_material_double_sided' on ::finish()
2016-04-03 19:24:14 +02:00
c9a401e541
Merge pull request #3694 from techtonik/patch-1
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Show driver information in verbose mode
2016-03-15 10:30:47 +01:00
aec4f57f95
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
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Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
24bc7d8db7
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.
2016-03-12 16:51:17 +00:00
a3d6768199
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
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Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
23a4683879
Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance.
2016-03-06 18:47:52 +00:00
ba6858dd41
Show which video driver is used in verbose mode
2016-02-24 23:36:40 +03:00
fe49ac19df
Fixed hardware-accelerated skinning support.
2016-02-24 02:16:20 +00:00
de5281c398
Ability to colourize baked lighting in real time.
2016-02-06 18:03:20 +00:00
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
2fce78ad10
Correct viewport scaling with stretch mode viewport, fixes #1571
2016-01-24 00:46:26 -03:00
d67df42cc8
Merge pull request #2180 from sketchyfun/SketchyFun
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Billboards were displayed upside down when drawn to a render texture
2016-01-19 22:25:40 +01:00
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
f6798d9d73
-Made tile parameter work, fixes #3167
2016-01-10 17:45:41 -03:00
eca92bb7ac
make it impossible to shrink framebuffer < 0, fixes #2066
2016-01-02 21:08:57 -03:00
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
428984ec0c
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
e176bb6a7c
Merge pull request #2719 from SaracenOne/clipping_fix
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Canvas Clipping fix
2015-12-08 17:18:19 -03:00
157b97b087
Extended clipping fix to missing clipping-related features.
2015-12-07 13:59:42 +00:00
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
2cc52bc3ff
Modification to GUI in 3D demo to show resolved viewport clipping bug and small fix to bug causing viewport clipping to be inverted.
2015-11-19 23:47:25 +00:00
dd00452997
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
f0aeb036d1
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
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Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
0fd3e18818
Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shadeless
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Disable baked lighting sampling on shadeless materials.
2015-11-18 19:31:18 -03:00
c1d19ad258
New shader feature: change the colour of shadows on a per-material basis.
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Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
2015-11-08 03:54:55 +00:00
539bbd6654
Disable baked lighting sampling on shadeless materials.
2015-11-02 17:30:18 +00:00
ff363c94db
Another clipping fix: default back to using window size to calculate clipping on viewports which don't have a rendertarget which fixes clipping on the editor viewport.
2015-11-02 16:48:11 +00:00
5072134f41
Fixed canvas clipping on offscreen viewports.
2015-11-02 16:48:09 +00:00
b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
2015-11-02 16:03:31 +00:00
b86e3c3402
added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated
2015-10-21 19:23:34 -07:00
b59c86f6f9
-Ability to debug video memory usage
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-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
187c000ab5
removed unnecessary clear, which prevented root viewport from working right when told not to clear
2015-10-01 13:30:10 -07:00
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
b0e5031f1f
ios now displays splash screen between launch image and main scene, instead of a black screen
2015-09-10 15:01:02 -07:00
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
d807a22981
Billboards were being displayed upside down when drawn to a render texture
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Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
4b35654a02
Update rasterizer_gles2.cpp
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fixed camera plane
2015-06-12 09:54:19 -03:00
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
5c6b31c024
-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
2015-04-30 11:34:24 -03:00