Commit Graph

27 Commits

Author SHA1 Message Date
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
f026838cbc -only save scripts if changed, takes less time to run projects and does not confuse you with changed dates. 2016-02-02 21:10:52 -03:00
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
cd4c3f4d12 -added option to keep debugger open, fixes #3031 2015-12-12 10:09:50 -03:00
6bc6b8fcf2 -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
8f83f6c675 Add create new script button to script editor menu 2015-08-09 16:39:59 -07:00
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
68700ee3a9 Proper support for code editor autosaving (disabled by default) 2015-05-04 23:32:40 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
6c0f3f8d0c Implement Shift+F1 as contextual help hotkey for script editor; There's
one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
145b8c5e6f Start working on script editor help 2014-05-06 19:20:59 +08:00
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00