Commit Graph

288 Commits

Author SHA1 Message Date
c6eabbbec5 fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
cdf3c5b0eb Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
938c6d0df3 Merge pull request #1204 from marynate/PR-new-default-theme
new default theme
2015-01-17 09:45:19 -03:00
be7d8a182c Merge pull request #1225 from marynate/PR-script-editor-close-tab
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
9ce885ccd8 Merge pull request #1227 from marynate/PR-editor-line-color
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
bf4f439ae1 Merge pull request #1230 from ndee85/export_manager_additions
Export Manager Fixes
2015-01-17 09:41:24 -03:00
9bfb08830b Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB. 2015-01-17 16:48:21 +10:00
904770fb91 Export Manager Fixes
- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00
d2a0f86d9f Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console 2015-01-15 15:55:18 +08:00
6983cb80ea More desaturated icons 2015-01-15 13:29:57 +08:00
ae70108883 New iteration of the theme
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients

probably needs some more tweaks
2015-01-15 13:29:54 +08:00
7b9f5e65c9 New neutral default theme
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
250188e1aa Merge pull request #1215 from Qwertie-/PR-GUI
Fixed typo in error message
2015-01-14 08:25:18 -03:00
b734c838db Fixed typo in message 2015-01-14 12:02:55 +10:30
823d7ae3b5 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-13 11:23:05 -03:00
7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
fc4d6765f1 Fixes #1160
Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
0a6f409323 Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
66a2adbf4b mergable version of ndee's pull request 2015-01-09 01:36:38 -05:00
e2f5cf3ef0 Fix compile error when tools=no 2015-01-09 11:20:02 +08:00
5b7b817c9b Merge branch 'fix_debug_process_exited_alert' 2015-01-08 09:33:40 -07:00
41b3a1fea3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-08 09:30:13 -07:00
f1b9994cbc Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00
1659f82e7e -changed type of C component of vec interp, fixes #1144 2015-01-07 19:48:38 -03:00
5c5519e2c8 Merge remote-tracking branch 'upstream/master' 2015-01-07 10:23:00 -07:00
7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
5d86f845d7 fix little mistake that made the project run each save 2015-01-06 20:35:52 -07:00
cf616e5845 Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
d8c14af546 Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
ffd4b22e09 -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
60afd79a6e -added a check for setget while running the game , closes #1009
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
58a67a1e0f -fixed key insert from editor window (#976) 2015-01-02 17:31:43 -03:00
e0bcec4fb8 -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
aeee764971 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-02 12:55:18 -03:00
0378e1109b -fixed NODE_OUT error in animtreeplayer #1078
-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
d34f1da861 Merge pull request #1068 from jaromirhribal/master
Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00