c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
cdf3c5b0eb
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
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fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
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new default theme
2015-01-17 09:45:19 -03:00
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
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Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
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Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
bf4f439ae1
Merge pull request #1230 from ndee85/export_manager_additions
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Export Manager Fixes
2015-01-17 09:41:24 -03:00
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
904770fb91
Export Manager Fixes
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- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
6983cb80ea
More desaturated icons
2015-01-15 13:29:57 +08:00
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
250188e1aa
Merge pull request #1215 from Qwertie-/PR-GUI
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Fixed typo in error message
2015-01-14 08:25:18 -03:00
b734c838db
Fixed typo in message
2015-01-14 12:02:55 +10:30
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
fc4d6765f1
Fixes #1160
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Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
9bbc3f0c94
fix naming of duplicated nodes, closes #1161 , adds separator character preferences
2015-01-11 00:08:32 -05:00
0a6f409323
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
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Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
66a2adbf4b
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
e2f5cf3ef0
Fix compile error when tools=no
2015-01-09 11:20:02 +08:00
5b7b817c9b
Merge branch 'fix_debug_process_exited_alert'
2015-01-08 09:33:40 -07:00
41b3a1fea3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-08 09:30:13 -07:00
f1b9994cbc
Fix process being debugged has exited pop up #1128
2015-01-08 09:14:56 -07:00
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
5c5519e2c8
Merge remote-tracking branch 'upstream/master'
2015-01-07 10:23:00 -07:00
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
5d86f845d7
fix little mistake that made the project run each save
2015-01-06 20:35:52 -07:00
cf616e5845
Prompt save dialog if running a unsaved scene. Solution for #966
2015-01-06 15:28:25 -07:00
d8c14af546
Fix invaild path error text in project manager when no path is entered
2015-01-06 11:46:47 -07:00
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
ffd4b22e09
-add *.flags as a filter automatically when exporting, solves #1029
2015-01-03 13:10:00 -03:00
60afd79a6e
-added a check for setget while running the game , closes #1009
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-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03 00:57:02 -03:00
58a67a1e0f
-fixed key insert from editor window ( #976 )
2015-01-02 17:31:43 -03:00
e0bcec4fb8
-make sure selected font is applied on load ( #1050 )
2015-01-02 13:38:31 -03:00
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
d34f1da861
Merge pull request #1068 from jaromirhribal/master
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Blender/Maya zoom style.
2015-01-02 11:56:32 -03:00