Commit Graph

3527 Commits

Author SHA1 Message Date
844ea681f1 Merge pull request #33252 from KoBeWi/anime_dup 2022-01-17 13:21:51 +01:00
56e79052b7 Merge pull request #56842 from Chaosus/fix_assetlib_crash 2022-01-17 12:25:54 +01:00
19634bd1a1 Fix crash when undoing node creation of BlendTree editor 2022-01-17 14:35:09 +08:00
baba079f93 Fix assetlib crash 2022-01-16 21:18:20 +03:00
5003d4351e Fix theming update in several editor classes 2022-01-16 14:49:03 +03:00
3f9e50505a Fix AtlasTexture nesting 2022-01-15 00:14:56 +01:00
472b5b1167 Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltip 2022-01-14 21:04:28 +01:00
3efa6644c4 Merge pull request #55541 from KoBeWi/outcognito_scripts 2022-01-14 21:04:13 +01:00
6689a9360c Merge pull request #56756 from KoBeWi/great_unification_theory 2022-01-14 16:13:53 +01:00
fbb5580b3d Add ViewPanner to more editors 2022-01-14 13:09:39 +01:00
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
56b47b673e Add tooltips to all tile data editor properties 2022-01-13 16:04:54 +01:00
f524ddebd5 Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
52c41e6cc0 Merge pull request #56253 from PucklaMotzer09/tile_editor_select 2022-01-13 11:45:15 +01:00
42d3993446 Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
585231a172 Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
b2ae6f838a Merge pull request #56713 from Chaosus/vs_sampler_connection
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
c381990fca Auto-set a port source for texture nodes created by dragged connection 2022-01-12 15:21:55 +03:00
422f7b280f Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
b5495783b2 Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
189662e5bd Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
5f7bbf4d33 Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
129418962f Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
e885de0507 Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
a01b18a476 Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
3fcae531e2 Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
6af77c7b09 Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
6d4ed65f4c Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
ba2bdc478b Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
deefce7bb5 Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
923b7b2748 Remove action to ignore warning in the script editor
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04 09:52:13 -03:00
1a091c498a Add option to paste animation as duplicate 2022-01-04 13:39:32 +01:00
6994602e4f Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide 2022-01-04 10:22:47 +01:00
7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
5cb6f39014 Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom 2022-01-03 20:44:37 +01:00
20563b081b Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
de066d56a2 Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 2022-01-03 16:24:56 +03:00
b5807f5f1b Merge pull request #55312 from YeldhamDev/theme_editor_undo 2022-01-03 14:09:09 +01:00
fb4261b82f Scale freelook sensitivity with zoom in the 3D editor
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.

This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00